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A Randomized Controlled Trial on Teaching Geriatric Medical Decision Making and Cost Consciousness With the Serious Game GeriatriX
9 references·3 citing·44 second hop
A Randomized Controlled Trial on Teaching Geriatric Medical Decision Making and Cost Consciousness With the Serious Game GeriatriX (2014)A Randomized Controlled Trial on Teaching…Educational games for health professionals (2013)Educational games for health …Framing the Adoption of Serious Games in Formal Education (2012)Framing the Adoption of Serio…eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice (2012)eMedOffice: A web-based colla…Elder care as “frustrating” and “boring”: Understanding the persistence of negative attitudes toward older patients among physicians-in-training (2012)Elder care as “frustrating” a…The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The effect of educational gam…Student Knowledge and Attitudes Toward Older People and Their Impact on Pursuing Aging Careers (2010)Student Knowledge and Attitud…Progress and Challenges in Graduate Education in Gerontology (2007)Progress and Challenges in Gr…Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Learning Styles and Learning …The Transition (1993)The TransitionGame design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)Game design elements of serio…Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design (2018)Engaged in learning neuroreha…Serious Games: A Concise Overview on What They Are and Their Potential Applications to Healthcare (2015)Serious Games: A Concise Over…Self-efficacy: Toward a unifying theory of behavioral change. 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this work references cited by second hop

References

  • 2005Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education4,977 cited
  • 1993The Transition2,498 cited
  • 2010The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14237 cited
  • 2013Educational games for health professionals219 cited
  • 2012Elder care as “frustrating” and “boring”: Understanding the persistence of negative attitudes toward older patients among physicians-in-training150 cited
  • 2012Framing the Adoption of Serious Games in Formal Education105 cited
  • 2012eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice74 cited
  • 2010Student Knowledge and Attitudes Toward Older People and Their Impact on Pursuing Aging Careers55 cited
  • 2007Progress and Challenges in Graduate Education in Gerontology25 cited

Cited by

  • 2024Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness43 cited
  • 2018Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design32 cited
  • 2015Serious Games: A Concise Overview on What They Are and Their Potential Applications to Healthcare29 cited

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