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From First Life to Second Life: Evaluating task-based language learning in a new environment / De la vie réelle à la vie virtuelle: évaluation de l'apprentissage des langues basé sur les tâches dans un nouvel environnement
16 references·0 citing·44 second hop
From First Life to Second Life: Evaluating task-based language learning in a new environment / De la vie réelle à la vie virtuelle: évaluation de l'apprentissage des langues basé sur les tâches dans un nouvel environnement (2014)From First Life to Second Life: Evaluatin…A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience (2013)A study of verbal and nonverb…Negotiation in cyberspace: The role of chatting in the development of grammatical competence (2012)Negotiation in cyberspace: Th…EFL learner collaborative interaction in Second Life (2012)EFL learner collaborative int…Learner participation patterns and strategy use in Second Life: an exploratory case study (2010)Learner participation pattern…Language acquisition in second life: improving self-efficacy beliefs (2009)Language acquisition in secon…Designing oral participation in Second Life – a comparative study of two language proficiency courses (2009)Designing oral participation …Learner interaction management in an avatar and chat-based virtual world (2006)Learner interaction managemen…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…COMPUTER-MEDIATED NEGOTIATED INTERACTION AND LEXICAL ACQUISITION (2004)COMPUTER-MEDIATED NEGOTIATED …Computer–Mediated Negotiated Interaction: An Expanded Model (2003)Computer–Mediated Negotiated …Negotiation of Meaning in Nonnative Speaker-Nonnative Speaker Synchronous Discussions (2002)Negotiation of Meaning in Non…Incidental vocabulary acquisition in a second language: the construct of task-induced involvement (2001)Incidental vocabulary acquisi…Computer mediated communication: A window on L2 Spanish interlanguage (2000)Computer mediated communicati…Encouraging Learners' Conversational Participation: The Effect of Content Knowledge (1993)Encouraging Learners' Convers…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The Role of Consciousness in Second Language Learning1 (1990)Learning Vocabulary in Another Language (2001)The Relationship between Negotiated Interaction, Learner Uptake, and Lexical Acquisition in Task-Based Computer-Mediated Communication (2005)Oral computer-mediated interaction between l2 learners: it’s about time! (2010)On the effectiveness of Robot-Assisted Language Learning (2011)Imagery and Verbal Processes (2013)A simplest systematics for the organization of turn-taking for conversation (1974)CORRECTIVE FEEDBACK AND LEARNER UPTAKE (1997)THE ROBUSTNESS OF CRITICAL PERIOD EFFECTS IN SECOND LANGUAGE ACQUISITION (2000)The Effects of Synchronous CMC on Speaking Proficiency and Anxiety: Text Versus Voice Chat (2008)Interaction and instructed second language acquisition (2018)Task-Based Language Teaching (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)What Do Students Gain by Engaging in Socioscientific Inquiry? (2007)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Design-Based Research (2012)Diffusion of Innovations 1 (2019)Principles and Practice in Second Language Acquisition (1983)E-Moderating (2004)The Ecology and Semiotics of Language Learning (2004)Game-like language learning in 3-D virtual environments (2012)Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis (2012)The crossroads of English language learners, task-based instruction, and 3D multi-user virtual learning in Second Life (2016)The Presentation of Self in Everyday Life. (1956)Politeness : Some Universals in Language Usage (1987)SYNCHRONOUS COMPUTER-MEDIATED COMMUNICATION AND INTERACTION (2015)Taking Technology to Task: Technology-Mediated TBLT, Performance, and Production (2016)The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning (2020)The Presentation of Self in Everyday Life (2023)Artifacts and cultures-of-use in intercultural communication (2003)Developing L2 Oral Proficiency through Synchronous CMC: Output, Working Memory, and Interlanguage Development (2003)Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009)Critical issues in telecollaborative task design (2009)The Changing Face of Language Learning: Learning Beyond the Classroom (2015)Some Empirical Evidence for the Involvement Load Hypothesis in Vocabulary Acquisition (2001)Review article: Instructed second language vocabulary learning (2008)Measuring Second Language Vocabulary Acquisition (2009)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2001Incidental vocabulary acquisition in a second language: the construct of task-induced involvement1,332 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 2000Computer mediated communication: A window on L2 Spanish interlanguage573 cited
  • 2003Computer–Mediated Negotiated Interaction: An Expanded Model499 cited
  • 2012Negotiation in cyberspace: The role of chatting in the development of grammatical competence409 cited
  • 2004COMPUTER-MEDIATED NEGOTIATED INTERACTION AND LEXICAL ACQUISITION276 cited
  • 2006Learner interaction management in an avatar and chat-based virtual world267 cited
  • 2009Designing oral participation in Second Life – a comparative study of two language proficiency courses198 cited
  • 2012EFL learner collaborative interaction in Second Life158 cited
  • 2002Negotiation of Meaning in Nonnative Speaker-Nonnative Speaker Synchronous Discussions150 cited
  • 2010Learner participation patterns and strategy use in Second Life: an exploratory case study106 cited
  • 2013A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience80 cited

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2009
Language acquisition in second life: improving self-efficacy beliefs
65 cited
  • 1993Encouraging Learners' Conversational Participation: The Effect of Content Knowledge45 cited
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