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Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience
16 references·1 citing·35 second hop
Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience (2015)Teachers' concerns about adopting constru…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …Computer Games and Instruction. (2011)Computer Games and Instructio…The Ecology of Games: Connecting Youth, Games and Learning (2009)The Ecology of Games: Connect…How computer games help children learn (2008)How computer games help child…What Video Games Have to Teach Us About Learning and Literacy (2007)What Video Games Have to Teac…Teacher Concerns During Initial Implementation of a One-to-One Laptop Initiative at the Middle School Level (2007)Teacher Concerns During Initi…Don't bother me, Mom, I'm learning! (2006)Don't bother me, Mom, I'm lea…A Summary of Research Exploring Hard and Soft Scaffolding for Teachers and Students Using a Multimedia Supported Learning Environment (2002)A Summary of Research Explori…The New Meaning of Educational Change (2001)The New Meaning of Educationa…Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)Educational Research: Plannin…Implementing Change: Patterns, Principles, and Potholes (2000)Implementing Change: Patterns…Qualitative Research Design: An Interactive Approach (1998)Qualitative Research Design: …Change in schools : facilitating the process (1987)Change in schools : facilitat…Science of Education and the Psychology of the Child (1971)Science of Education and the …Concerns of Teachers: A Developmental Conceptualization (1969)Concerns of Teachers: A Devel…Experience and Education. (1938)Experience and Education.Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns: A 3‐year study (2019)Sustaining the adoption of ga…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)An activity theory-based model for serious games analysis and conceptual design (2015)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)The Handbook of Research on Teaching (1962)Life in Classrooms (1968)Implication of Research on Teacher Belief (1992)Motivation and Personality (1997)Linking Theory and Practice: Changing the Pedagogy of Teacher Education (1999)Conducting Educational Design Research (2018)Enhancing school-based prevention and youth development through coordinated social, emotional, and academic learning. (2003)Professional Learning Communities: A Review of the Literature (2006)Preventing Mental, Emotional, and Behavioral Disorders Among Young People: Progress and Possibilities (2009)Professional Learning Communities: Communities of Continuous Inquiry and Improvement. (1997)Evaluating professional development (1999)Factors affecting teachers' use of information and communications technology: a review of the literature (2000)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Qualitative Research Designs (2007)Educational Implications of the Theory of Multiple Intelligences (1989)Student Peer Assessment in Higher Education: A Meta-Analysis Comparing Peer and Teacher Marks (2000)A meta-analysis of the efficacy of teaching mathematics with concrete manipulatives. (2012)A Qualitative Framework for Collecting and Analyzing Data in Focus Group Research (2009)Systematic methodological review: developing a framework for a qualitative semi‐structured interview guide (2016)How to Construct a Mixed Methods Research Design (2017)Qualitative Analysis for Social Scientists (1987)Stories of Experience and Narrative Inquiry (1990)Students' Need for Belonging in the School Community (2000)What Do We Know About Teacher Leadership? Findings From Two Decades of Scholarship (2004)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Parental Mediation Theory for the Digital Age (2011)Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)The New Literacies of Online Research and Comprehension: Rethinking the Reading Achievement Gap (2014)
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References

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  • 2007Teacher Concerns During Initial Implementation of a One-to-One Laptop Initiative at the Middle School Level144 cited
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    • 2019Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns: A 3‐year study34 cited