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Learning from the Children: Practical and Theoretical Reflections on Playing and Learning
8 references·12 citing·41 second hop
Learning from the Children: Practical and Theoretical Reflections on Playing and Learning (1999)Learning from the Children: Practical and…The Structure of Scientific Revolutions (2017)The Structure of Scientific R…Barnga, a simulation game on cultural clashes (1990)Barnga, a simulation game on …Exploration and play: Resume and redirection. (1976)Exploration and play: Resume …Simulation Games in Learning (1973)Simulation Games in LearningSex differences in factors contributing to the level of cooperation in the Prisoner's Dilemma game. (1965)Sex differences in factors co…Games People Play (1964)Games People PlayThe Structure of Scientific Revolutions (1963)The Structure of Scientific R…Myth of Mental Illness (1960)Myth of Mental IllnessThe Playful Citizen (2018)The Playful CitizenTeaching History With Custom-Built Board Games (2018)Teaching History With Custom-…Playful Information Literacy: Play and Information Literacy in Higher Education (2017)Playful Information Literacy:…Designing Playful Learning by Using Educational Board Game for Children In The Age Range of 7-12: (A Case Study: Recycling and Waste Separation Education Board Game) (2016)Designing Playful Learning by…Technology and Second Language Learning (2011)Technology and Second Languag…Learning Through Play: Extending an Early Childhood Music Education Approach to Undergraduate and Graduate Music Education (2010)Learning Through Play: Extend…Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training (2010)Are Soldiers Gamers? Videogam…An Examination of the Role Individual Differences Play in Videogame–Based Training (2009)An Examination of the Role In…The utility of a board game for dengue haemorrhagic fever health education (2007)The utility of a board game f…Instructional Characteristics and Motivational Features of a PC-based Game (2004)Instructional Characteristics…OP‐ED Serious play (2003)OP‐ED Serious playSome Elements Relating to Children’s Play and Adult Simulaton/Gaming (1999)Some Elements Relating to Chi…Trust and suspicion (1958)Sex differences in influenceability. (1978)Gender and Negotiator Competitiveness: A Meta-analysis (1998)Consumer Behaviour during Crises: Preliminary Research on How Coronavirus Has Manifested Consumer Panic Buying, Herd Mentality, Changing Discretionary Spending and the Role of the Media in Influencing Behaviour (2020)The Principles of Psychology (1891)The novel field‐trip phenomenon: Adjustment to novel settings interferes with task learning (1978)The Role of Play in Social-Intellectual Development (1983)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)Childhood and Society (2026)Toward a Theory of Intrinsically Motivating Instruction* (1981)Situated Learning: Legitimate Peripheral Participation. (1994)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys (2009)Computer game development as a literacy activity (2009)Aligning game activity with educational goals: following a constrained design approach to instructional computer games (2010)The origins of intelligence in children. (1952)Thought and language (1962)Cognitive Load During Problem Solving: Effects on Learning (1988)Transforming Teaching through Technology (1994)The Dance of Change (1997)Effect of Dialogue Journal Writing through the Use of Conventional Tools and E-mail on Writing Anxiety in the ESL Context (2011)Growing Up in New Guinea (1953)The mindlessness of ostensibly thoughtful action: The role of "placebic" information in interpersonal interaction. (1978)Managing Organizational Conflict: A Model for Diagnosis and Intervention (1979)Violence, aggression, & coercive actions (1995)Strengthening intergenerational/intercultural ties in migrant families: A new intervention for parents (1999)Developing Multicultural Counseling Competencies Through Experiential Learning (2002)Development of intercultural competence among US American teachers: professional development factors that enhance competence (2008)The American School in the Political Socialization Process (1980)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Educational games for health professionals (2013)Modeling a paranoid mind (1981)Ambiguity as strategy in organizational communication (1984)Handbook of Positive Psychology (2001)The Social Construction of Reality: A Treatise in the Sociology of Knowledge. (1967)Competing paradigms in qualitative research. 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this work references cited by second hop

References

  • 1963The Structure of Scientific Revolutions35,276 cited
  • 2017The Structure of Scientific Revolutions5,397 cited
  • 1960Myth of Mental Illness2,774 cited
  • 1964Games People Play907 cited
  • 1973Simulation Games in Learning380 cited
  • 1976Exploration and play: Resume and redirection.177 cited
  • 1965Sex differences in factors contributing to the level of cooperation in the Prisoner's Dilemma game.176 cited
  • 1990Barnga, a simulation game on cultural clashes112 cited

Cited by

  • 2003OP‐ED Serious play111 cited
  • 2011Technology and Second Language Learning74 cited
  • 2007The utility of a board game for dengue haemorrhagic fever health education52 cited
  • 1999Some Elements Relating to Children’s Play and Adult Simulaton/Gaming49 cited
  • 2016Designing Playful Learning by Using Educational Board Game for Children In The Age Range of 7-12: (A Case Study: Recycling and Waste Separation Education Board Game)45 cited
  • 2009An Examination of the Role Individual Differences Play in Videogame–Based Training45 cited
  • 2004Instructional Characteristics and Motivational Features of a PC-based Game44 cited

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  • 2010Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training38 cited
  • 2018Teaching History With Custom-Built Board Games37 cited
  • 2018The Playful Citizen13 cited
  • 2010Learning Through Play: Extending an Early Childhood Music Education Approach to Undergraduate and Graduate Music Education10 cited
  • 2017Playful Information Literacy: Play and Information Literacy in Higher Education3 cited