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New Heritage
0 references·16 citing·54 second hop
New Heritage (2007)New HeritageInclusion of Vanishing Cultural Heritage in a Sustainable Rural Development Strategy–Prospects, Opportunities, Recommendations (2023)Inclusion of Vanishing Cultur…Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games (2022)Serious Games in Cultural Her…To adopt or not to adopt? A co-evolutionary framework and paradox of technology adoption by small museums (2021)To adopt or not to adopt? A c…The Circular City Implementation: Cultural Heritage and Digital Technology (2021)The Circular City Implementat…Semantic Analysis of Cultural Heritage News Propagation in Social Media: Assessing the Role of Media and Journalists in the Era of Big Data (2021)Semantic Analysis of Cultural…Transforming Heritage Crafts to Engaging Digital Experiences (2020)Transforming Heritage Crafts …Social Media and Intangible Cultural Heritage for Digital Marketing Communication: Case of Marrakech Crafts (2020)Social Media and Intangible C…Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage (2020)Capturing the City’s Heritage…The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism? (2019)The Historic City, Its Transm…Augmented Reality Mobile Application for Museum: A Technology Acceptance Study (2019)Augmented Reality Mobile Appl…An acceptance model for smart glasses based tourism augmented reality (2017)An acceptance model for smart…A theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)A theoretical model of mobile…The Collaborative Work of Heritage: Open Challenges for CSCW (2013)The Collaborative Work of Her…Heritage interpretation and human rights: documenting diversity, expressing identity, or establishing universal principles? (2012)Heritage interpretation and h…Photosharing on Flickr: intangible heritage and emergent publics (2010)Photosharing on Flickr: intan…The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making (2008)The Social Production of Heri…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks (2018)Diffusion of Innovations 1 (2019)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)How Societies Remember (1989)Uses of Heritage (2006)The last utopia: human rights in history (2011)Heritage Interpretation as Public Discourse (2013)Heritage, Human Rights, and Social Justice (2014)Heritage Tourism (2021)Publics and Counterpublics (2002)4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)Networked practices of intangible urban heritage: the changing public role of Dutch heritage professionals (2016)Dynamics Of Mediatization (2017)Aesthetical Appeal and Dissemination of Architectural Heritage Photographs in Instagram (2020)Empowering Place: Multilocality and Multivocality (1992)Representation: Cultural representations and signifying practices. 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(2021)Research methods for business: A skill building approach (1993)Principles and Practice of Structural Equation Modeling (1998)User Acceptance of Information Technology: Toward A Unified View1 (2003)Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir inceleme (2023)Participatory museum education through visual, audio and augmented reality: the toy box experience at Ankara Toy Museum (2025)Uses and Gratifications Research (1973)Users of the world, unite! The challenges and opportunities of Social Media (2009)Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand (2011)Strategi Pemasaran Digital dalam Mendorong Keberhasilan Wirausaha di Era Digital (2023)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)Leveraging social media for resilient cultural heritage: a people-centred conceptual framework for community engagement and crisis response (2025)Using thematic analysis in psychology (2006)Methodological fit in management field research (2007)Smart tourism: foundations and developments (2015)Developing a coevolutionary account of innovation ecosystems (2021)Entrepreneurship for sustainable development: co-evolutionary evidence from the tourism sector (2023)Digitally enriched exhibitions: Perspectives from Museum professionals (2024)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Mapping learning and game mechanics for serious games analysis (2014)Recoding the Museum (2007)Microhistory and the Histories of Everyday Life (2010)Encyclopedia of Global Archaeology (2014)Exploring the Significance of Heritage Preservation in Enhancing the Settlement System Resilience (2023)Digital Transformation in the Cultural Heritage Sector and Its Impacts on Sustainable Regional Development in Peripheral Regions (2025)Spatial identification and corridor network analysis of cultural heritage based on multi-model fusion: A case study of western Henan (2025)
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  • 2015A theoretical model of mobile augmented reality acceptance in urban heritage tourism513 cited
  • 2008The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making97 cited
  • 2019The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism?79 cited
  • 2022Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games58 cited
  • 2023Inclusion of Vanishing Cultural Heritage in a Sustainable Rural Development Strategy–Prospects, Opportunities, Recommendations50 cited
  • 2012Heritage interpretation and human rights: documenting diversity, expressing identity, or establishing universal principles?49 cited
  • 2020Social Media and Intangible Cultural Heritage for Digital Marketing Communication: Case of Marrakech Crafts47 cited
  • 2010Photosharing on Flickr: intangible heritage and emergent publics43 cited
  • 2021To adopt or not to adopt? A co-evolutionary framework and paradox of technology adoption by small museums39 cited
  • 2019Augmented Reality Mobile Application for Museum: A Technology Acceptance Study32 cited
  • 2021Semantic Analysis of Cultural Heritage News Propagation in Social Media: Assessing the Role of Media and Journalists in the Era of Big Data32 cited
  • 2020Transforming Heritage Crafts to Engaging Digital Experiences

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30 cited
  • 2021The Circular City Implementation: Cultural Heritage and Digital Technology29 cited
  • 2013The Collaborative Work of Heritage: Open Challenges for CSCW27 cited
  • 2020Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage26 cited
  • 2017An acceptance model for smart glasses based tourism augmented reality25 cited