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The Tournament Concept in Assessment
16 references·1 citing·46 second hop
The Tournament Concept in Assessment (2004)The Tournament Concept in AssessmentAn Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)An Exploration of Game-Derive…Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations (2000)Improving Students’ Self-Effi…The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business…Real Markets in Computerized Top-Management Gaming Simulations Designed for Assessment (1997)Real Markets in Computerized …Computerized General Management Games as Strategic Management Learning Environments (1997)Computerized General Manageme…Observations of a Corporate Facilitator (1992)Observations of a Corporate F…A Survey of Methods Used for Evaluating Student Performance on Business Simulations (1992)A Survey of Methods Used for …The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Profits: The False Prophet in Business Gaming (1990)Profits: The False Prophet in…Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS (1983)Education TEAM‐SIZE EFFECTS O…THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE * (1978)THE EFFECTS OF GAME COMPLEXIT…Business Games Have Failed (1976)Business Games Have FailedStatistical Evaluation of Complex Gaming Performance (1975)Statistical Evaluation of Com…Use of a Performance Evaluation Model for Research in Business Gaming (1967)Use of a Performance Evaluati…Top management decision simulation : the AMA approach (1957)Top management decision simul…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Business simulations in financial management courses: Implications for higher education (2007)Business simulations in finan…Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Risky and cautious shifts in group decisions: The influence of widely held values (1968)The Handbook of Social Psychology (1969)Group Dynamics: The Psychology of Small Group Behavior (1972)A Review of Case Analysis and Simulation for Use in Hospitality Marketing Education (1992)The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Handbook of Research on Teaching (1962)A Study of the Educational Value of Management Games (1966)Model-supported case studies for management education (1992)American behavioral scientist (1995)The Design and Evolution of a Simulation/Game for Teaching Information Systems Development (2000)The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation (2010)Experiential Learning : Experience as the Source of Learning and Development (1983)Self-efficacy: the exercise of control (1997)Self-efficacy and work-related performance: A meta-analysis. (1998)Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms (2012)Game-Based Learning (2013)Digital simulation‐based training: A meta‐analysis (2014)Higher Education for Business (1959)Strategic Management: A New View of Business Policy and Planning. (1980)The Architecture of Computerized Business Gaming Simulations (2004)Training disaster communication by means of serious games in virtual environments (2010)Strategic Management Journal (2016)The Role of Management Games in Education and Research (1961)Organizational psychology : an experiential approach (1971)Role-Event Gaming Simulation in Management Education (1989)The Characteristics of Effective Organizations. (1973)Business Simulation Games: Current Usage Levels—An Update (1998)A Qualitative Meta-Analysis of Computer Games as Learning Tools (2011)Applying the modality principle to real-time feedback and the acquisition of higher-order cognitive skills (2011)Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching (2011)Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)Strategic Management and Business Policy (2012)A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments (1976)The External Validity of a Business Management Game (1986)Team Cohesion Effects on Business Game Performance (1988)Withdrawing From School (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)
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References

  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1997The Effectiveness of Business Games in Strategic Management Course Work168 cited
  • 2000Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations158 cited
  • 1978THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE *88 cited
  • 2001An Exploration of Game-Derived Learning in Total Enterprise Simulations83 cited
  • 1967Use of a Performance Evaluation Model for Research in Business Gaming61 cited
  • 1997Computerized General Management Games as Strategic Management Learning Environments59 cited
  • 1983Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS55 cited
  • 1976Business Games Have Failed53 cited
  • 1957Top management decision simulation : the AMA approach50 cited
  • 1992A Survey of Methods Used for Evaluating Student Performance on Business Simulations49 cited
  • 1990Profits: The False Prophet in Business Gaming46 cited
  • 1975Statistical Evaluation of Complex Gaming Performance43 cited
  • 1992

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Observations of a Corporate Facilitator
21 cited
  • 1997Real Markets in Computerized Top-Management Gaming Simulations Designed for Assessment16 cited
  • Cited by

    • 2007Business simulations in financial management courses: Implications for higher education10 cited