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Learning Outcomes of Microworlds for Management Education
10 references·16 citing·44 second hop
Learning Outcomes of Microworlds for Management Education (2003)Learning Outcomes of Microworlds for Mana…Systems Thinking and Modelling: Understanding Change and Complexity (2001)Systems Thinking and Modellin…Researching Student Learning: Approaches to Studying in Campus-Based and Distance Education (2000)Researching Student Learning:…Business Dynamics: Systems Thinking and Modeling for a Complex World (2000)Business Dynamics: Systems Th…The Many Faces of Action Learning (1999)The Many Faces of Action Lear…The regulation of constructive learning processes (1998)The regulation of constructiv…USING INFORMATION TECHNOLOGY TO ADD VALUE TO MANAGEMENT EDUCATION. (1997)USING INFORMATION TECHNOLOGY …Learning Styles: A Critique (1997)Learning Styles: A CritiqueThe Fifth Discipline Fieldbook (1994)The Fifth Discipline FieldbookThe Information Age Confronts Education: Case Studies on Electronic Classrooms (1993)The Information Age Confronts…The fifth discipline, the art and practice of the learning organization (1991)The fifth discipline, the art…The wicked problem of teaching about wicked problems: Design thinking and emerging technologies in sustainability education (2020)The wicked problem of teachin…A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary (2020)A Longitudinal Study of the S…Educating business integrators with a computer-based simulation game in the flipped classroom (2019)Educating business integrator…Harnessing Digital Disruption With Marketing Simulations (2018)Harnessing Digital Disruption…Using serious games to manage knowledge: The SECI model perspective (2015)Using serious games to manage…The Finnish Team Academy model: Implications for management education (2013)The Finnish Team Academy mode…Business Simulation Games: Effective Teaching Tools Or Window Dressing? 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this work references cited by second hop

References

  • 1991The fifth discipline, the art and practice of the learning organization20,050 cited
  • 2000Business Dynamics: Systems Thinking and Modeling for a Complex World9,353 cited
  • 1994The Fifth Discipline Fieldbook1,111 cited
  • 1998The regulation of constructive learning processes648 cited
  • 1997USING INFORMATION TECHNOLOGY TO ADD VALUE TO MANAGEMENT EDUCATION.346 cited
  • 1993The Information Age Confronts Education: Case Studies on Electronic Classrooms287 cited
  • 1999The Many Faces of Action Learning274 cited
  • 2001Systems Thinking and Modelling: Understanding Change and Complexity238 cited
  • 2000Researching Student Learning: Approaches to Studying in Campus-Based and Distance Education219 cited
  • 1997Learning Styles: A Critique200 cited

Cited by

  • 2006Using Virtual Reality with and without Gaming Attributes for Academic Achievement112 cited
  • 2020The wicked problem of teaching about wicked problems: Design thinking and emerging technologies in sustainability education100 cited
  • 2015Using serious games to manage knowledge: The SECI model perspective63 cited
  • 2004Why has feedback systems thinking struggled to influence strategy and policy formulation? Suggestive evidence, explanations and solutions63 cited

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  • 2010Perceptions of the effectiveness of system dynamics-based interactive learning environments: An empirical study57 cited
  • 2018Harnessing Digital Disruption With Marketing Simulations49 cited
  • 2011Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes47 cited
  • 2013The Finnish Team Academy model: Implications for management education34 cited
  • 2012Business Simulation Games: Effective Teaching Tools Or Window Dressing?33 cited
  • 2005Applying Dramaturgy to Management Course Design28 cited
  • 2019Educating business integrators with a computer-based simulation game in the flipped classroom27 cited
  • 2004Perceptions of the Value of Microworld Simulation: Research Note25 cited
  • 2005DEVELOPING MANAGERIAL EFFECTIVENESS: ASSESSING AND COMPARING THE IMPACT OF DEVELOPMENT PROGRAMMES USING A MANAGEMENT SIMULATION OR A MANAGEMENT GAME20 cited
  • 2009Teaching New Product Development Using the ‘CityCar’ Simulation17 cited
  • 2004Simulating entrepreneurial learning: assessing the utility of experiential learning designs11 cited
  • 2020A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary9 cited