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Games for Teaching Information Literacy Skills
9 references·7 citing·43 second hop
Games for Teaching Information Literacy Skills (2007)Games for Teaching Information Literacy S…The Determinants of Students' Perceived Learning Outcomes and Satisfaction in University Online Education: An Empirical Investigation* (2006)The Determinants of Students'…Turning techno-savvy into info-savvy: authentically integrating information literacy into the college curriculum (2003)Turning techno-savvy into inf…The Action Learning Handbook (2003)The Action Learning HandbookTeaching Information Literacy to Generation (2002)Teaching Information Literacy…Integrating Information Literacy into the Science Curriculum (2002)Integrating Information Liter…Faculty and Student Attitudes toward Credit Courses for Library Skills (2001)Faculty and Student Attitudes…Active Learning Techniques Versus Traditional Teaching Styles: Two Experiments from History and Political Science (2000)Active Learning Techniques Ve…Active Learning in the University Library Instruction Classroom. (1992)Active Learning in the Univer…Dropout from Higher Education: A Theoretical Synthesis of Recent Research (1975)Dropout from Higher Education…How do teens learn to play video games? (2019)How do teens learn to play vi…Far from a Trivial Pursuit: Assessing the Effectiveness of Games in Information Literacy Instruction (2015)Far from a Trivial Pursuit: A…Desarrollo de competencias informacionales en contextos universitarios: enfoques, modelos y estrategias de intervención (2015)Desarrollo de competencias in…Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials (2014)Learning Through Play, the Ol…Everyone Likes a Challenge: Getting Students' Attention with Interactive Games and Authentic Assignments (2013)Everyone Likes a Challenge: G…‘Letting them loose!’ A different approach to a biochemistry post‐exam training session (2013)‘Letting them loose!’ A diffe…Get in the Game: Developing an Information Literacy Classroom Game (2012)Get in the Game: Developing a…ON QUALITATIVE DIFFERENCES IN LEARNING: I—OUTCOME AND PROCESS* (1976)Active learning : creating excitement in the classroom (1991)Teaching Tips: Strategies, Research, and Theory for College and University Teachers (1994)Effective Learning in Classrooms (2007)Promoting student-centered active learning in lectures with a personal response system (2009)Students’ experiences of active engagement through cooperative learning activities in lectures (2011)Information Literacy in Science and Engineering Undergraduate Education: Faculty Attitudes and Pedagogical Practices (1999)Conceptions of information literacy: new perspectives and implications (2000)Information Literacy Competency Standards for Higher Education (2000)Effective Methods for Teaching Information Literacy Skills to Undergraduate Students: A Systematic Review and Meta-analysis (2006)Assessing information literacy skills using the ACRL standards as a guide (2007)Library Research Skills: A Needs Assessment for Graduate Student Workshops. 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(1938)Ethnography and Qualitative Design in Educational Research (1984)What video games have to teach us about learning and literacy (2003)Active learning and cooperative learning: understanding the difference and using both styles effectively (2000)Something Old, Something New, Something Borrowed, Something Blue (2002)Dynamic purposeful learning in information literacy (2008)Developing Digital Information Literacy in Higher Education: Obstacles and Supports (2011)Two first-year students’ strategies for writing from sources: Patchwriting or plagiarism? (2012)Assessing Information Literacy Skills Demonstrated in an Engineering Design Task (2013)Leaving College: Rethinking the Causes and Cures of Student Attrition (1988)Do Psychosocial and Study Skill Factors Predict College Outcomes? A Meta-Analysis. 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this work references cited by second hop

References

  • 1975Dropout from Higher Education: A Theoretical Synthesis of Recent Research7,883 cited
  • 2006The Determinants of Students' Perceived Learning Outcomes and Satisfaction in University Online Education: An Empirical Investigation*876 cited
  • 2000Active Learning Techniques Versus Traditional Teaching Styles: Two Experiments from History and Political Science387 cited
  • 2003The Action Learning Handbook158 cited
  • 2002Teaching Information Literacy to Generation140 cited
  • 2003Turning techno-savvy into info-savvy: authentically integrating information literacy into the college curriculum101 cited
  • 2002Integrating Information Literacy into the Science Curriculum89 cited
  • 1992Active Learning in the University Library Instruction Classroom.42 cited
  • 2001Faculty and Student Attitudes toward Credit Courses for Library Skills32 cited

Cited by

  • 2019How do teens learn to play video games?21 cited
  • 2015Desarrollo de competencias informacionales en contextos universitarios: enfoques, modelos y estrategias de intervención17 cited
  • 2015Far from a Trivial Pursuit: Assessing the Effectiveness of Games in Information Literacy Instruction16 cited
  • 2012Get in the Game: Developing an Information Literacy Classroom Game15 cited
  • 2014Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials

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8 cited
  • 2013Everyone Likes a Challenge: Getting Students' Attention with Interactive Games and Authentic Assignments2 cited
  • 2013‘Letting them loose!’ A different approach to a biochemistry post‐exam training session2 cited