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Predictors of creative computing participation and profiles of experience in two Silicon Valley middle schools
16 references·8 citing·33 second hop
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 1979The ecology of human development : experiments by nature and design12,542 cited
  • 1932A Handbook of Child Psychology10,101 cited
  • 1980The ecology of human development: Experiments by nature and design5,522 cited
  • 2003The cultural nature of human development5,249 cited
  • 1953Field Theory in Social Science5,190 cited
  • 2014Learning by Expanding4,988 cited
  • 2006The Four-Phase Model of Interest Development4,692 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 2007The long tail: why the future of business is selling less of more2,868 cited
  • 1998The situativity of knowing, learning, and research.1,617 cited
  • 2007Cultural Psychology: A Once and Future Discipline1,432 cited
  • 2007Gradations in digital inclusion: children, young people and the digital divide1,359 cited

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2008
Digital Inequality
1,251 cited

Cited by

  • 2011What Predicts Middle School Girls' Interest in Computing?48 cited
  • 2015Middle school girls’ envisioned future in computing27 cited
  • 2011Affordances of a scaffolded‐social learning network20 cited
  • 2012Creating Within and Across Life Spaces: The Role of a Computer Clubhouse in a Child’s Learning Ecology19 cited
  • 2016Digital Youth Divas14 cited
  • 2021The place of Digital Nativity and Digital Immigration on Internet Accessibility and Usage by Students and Lecturers of Tertiary Institutions of Learning in Delta State, Nigeria5 cited
  • 2015The making of a filmmaker: Curating learning identities in early careers3 cited
  • 2020Examining the Impact of Systemic Tensions on Agency and Identity: The Multiple Positions of Reggie in Production-Centered, Technology-Mediated Activity3 cited