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Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
12 references·16 citing·35 second hop
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences (2008)Adaptive Educational Games: Providing Non…Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Digital Game-Based Learning (2020)Digital Game-Based LearningEditorial: Play and learn: potentials of game‐based learning (2007)Editorial: Play and learn: po…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …Student engagement in high school classrooms from the perspective of flow theory. (2003)Student engagement in high sc…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital game-based learning (2003)Digital game-based learningSeriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience (1992)Csikszentmihalyi, Mihaly. (19…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Motivational Considerations in the Study of Instruction (1988)Motivational Considerations i…Content manager for serious games: Theoretical framework and digital platform (2022)Content manager for serious g…Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to (2021)Individualization in serious …Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis (2020)Efficiency of digital and non…FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game (2019)FuzzEG: Fuzzy logic for adapt…Implementing Adaptive Game Difficulty Balancing in Serious Games (2018)Implementing Adaptive Game Di…Deploying learning materials to game content for serious education game development: A case study (2018)Deploying learning materials …A systematic review of data-driven approaches in player modeling of educational games (2017)A systematic review of data-d…Personalized and Adaptive Serious Games (2016)Personalized and Adaptive Ser…The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game (2014)The Use of Player-centered Po…The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game (2013)The effectiveness of adaptive…A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. (2012)A Framework for Simplifying E…A visual language for the creation of narrative educational games (2011)A visual language for the cre…Methods for Evaluating Gameplay Experience in a Serious Gaming Context. (2010)Methods for Evaluating Gamepl…Digital Games in eLearning Environments (2009)Digital Games in eLearning En…Adaptive Experience Engine for Serious Games (2009)Adaptive Experience Engine fo…80Days: Adaptive Digital Storytelling for Digital Educational Games. 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this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2003Student engagement in high school classrooms from the perspective of flow theory.1,236 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning907 cited
  • 1988Motivational Considerations in the Study of Instruction496 cited
  • 2007Editorial: Play and learn: potentials of game‐based learning217 cited
  • 1992Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience212 cited

Cited by

  • 2016Personalized and Adaptive Serious Games152 cited
  • 2010Methods for Evaluating Gameplay Experience in a Serious Gaming Context.140 cited
  • 2013The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game

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140 cited
  • 2009Adaptive Experience Engine for Serious Games104 cited
  • 2009Digital Games in eLearning Environments97 cited
  • 2020Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis80 cited
  • 2018Implementing Adaptive Game Difficulty Balancing in Serious Games67 cited
  • 2011A visual language for the creation of narrative educational games59 cited
  • 2017A systematic review of data-driven approaches in player modeling of educational games58 cited
  • 2019FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game54 cited
  • 200980Days: Adaptive Digital Storytelling for Digital Educational Games.53 cited
  • 2021Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to52 cited
  • 2018Deploying learning materials to game content for serious education game development: A case study51 cited
  • 2022Content manager for serious games: Theoretical framework and digital platform49 cited
  • 2014The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game48 cited
  • 2012A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.46 cited