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An Overview of Online Exhibitions
4 references·2 citing·25 second hop
An Overview of Online Exhibitions (2008)An Overview of Online ExhibitionsSOCIAL CLASSIFICATION AND FOLKSONOMY IN ART MUSEUMS: EARLY DATA FROM THE STEVE.MUSEUM TAGGER PROTOTYPE (2006)SOCIAL CLASSIFICATION AND FOL…The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)The Museum Wearable: real-tim…The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience (2002)The Electronic Guidebook: Usi…Virtual Visits to Virtual Museums (1998)Virtual Visits to Virtual Mus…Adaptation of the e-servicescape model to the online exhibition industry (2023)Adaptation of the e-servicesc…Dari Sumber Informasi ke Galeri Pengetahuan Pendekatan Kearsipan pada Penyelenggaraan Pameran Arsip Statis (2017)Dari Sumber Informasi ke Gale…Being Digital (1995)Web-Based Education: Learning from Experience (2003)Curating Digital Life and Culture: Art and information (2016)Of Museums and Digital Culture: A landscape view (2018)Archives & Museum Informatics (1998)Digital Image Tagging: A Case Study with Seventh Grade Students (2001)Museums and the Web 2006: Proceedings. (2006)Flipping the Field Trip: Bringing the Art Museum to the Classroom (2008)EDUCATION WITH “LIVING ARTWORKS” IN MUSEUMS (2009)Museum Exhibition: Theory and Practice (1994)Museums and their Visitors (1996)Learning significant locations and predicting user movement with GPS (2003)Using GPS to learn significant locations and predict movement across multiple users (2003)Multimodal human–computer interaction: A survey (2007)AI: Archival Intelligence and User Expertise (2003)A glossary of archival and records terminology (2006)Reflections on Archival User Studies (2015)Tinjauan Pencahayaan Buatan Dalam Membangun Suasana Ruang Pada Pameran Tematik (2021)An experimental approach to making retail store environmental decisions. (1992)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Atmospheric qualities of online retailing (2001)‘Stimuli Are All Around’—The Influence of Offline and Online Servicescapes in Customer Satisfaction and Repurchase Intention (2023)Mobile Technology for Children: Designing for Interaction and Learning (2009)Exploring problem solving patterns and their impact on learning achievement in a blended learning environment (2010)Bridging contexts and interpretations: Mobile blogging on art museum field trips (2011)
this work references cited by second hop

References

  • 2002The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences129 cited
  • 2002The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience48 cited
  • 2006SOCIAL CLASSIFICATION AND FOLKSONOMY IN ART MUSEUMS: EARLY DATA FROM THE STEVE.MUSEUM TAGGER PROTOTYPE46 cited
  • 1998Virtual Visits to Virtual Museums31 cited

Cited by

  • 2023Adaptation of the e-servicescape model to the online exhibition industry5 cited
  • 2017Dari Sumber Informasi ke Galeri Pengetahuan Pendekatan Kearsipan pada Penyelenggaraan Pameran Arsip Statis3 cited

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