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Changing Technology = Empowering Students through Media Literacy Education.
6 references·1 citing·30 second hop
Changing Technology = Empowering Students through Media Literacy Education. (2010)Changing Technology = Empowering Students…Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Generation M2: Media in the L…Critical Media Literacy in Middle School: Exploring the Politics of Representation (2010)Critical Media Literacy in Mi…Living and Learning with New Media: Summary of Findings from the Digital Youth Project (2009)Living and Learning with New …Living and Learning with New Media: Summary of Findings from the Digital Youth Project (2009)Living and Learning with New …A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A taxonomy for learning, teac…New directions : media education worldwide (1992)New directions : media educat…Educators' Perceptions of a 21st Century Digital Literacy Framework (2015)Educators' Perceptions of a 2…Focus Groups: A Practical Guide for Applied Research (1989)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Document Analysis as a Qualitative Research Method (2009)Review of research in education (1973)Anthropology as Cultural Critique: An Experimental Moment in the Human Sciences (1987)Understanding Research Methods: An Overview of the Essentials (1996)The Use and Role of Pop Culture in Heritage Language Learning: A Study of Advanced Learners of Korean (2012)What's Our Position? A Critical Media Literacy Study of Popular Culture Websites With Eighth-Grade Special Education Students (2014)Beliefs, Attitudes, and Reflections of EFL Pre-service Teachers when Exploring Critical Literacy Theories to Prepare and Implement Critical Lessons. (2015)Textual poachers : television fans & participatory culture (1992)On the Rapid Rise of Social Networking Sites: New Findings and Policy Implications (2009)A typology of young people’s Internet use: Implications for education (2010)Children's Motivations for Video Game Play in the Context of Normal Development (2010)Folk Devils and Moral Panics (2011)The Wealth of Networks (2017)Situated Learning: Legitimate Peripheral Participation. (1994)Modernity at Large: Cultural Dimensions of Globalization. (1998)The digital native – myth and reality (2009)Foundations of Game-Based Learning (2015)The myths of the digital native and the multitasker (2017)Distinction: A Social Critique of the Judgement of Taste* (2018)Teaching For Quality Learning At University (1999)A Revision of Bloom's Taxonomy: An Overview (2002)The use of flipped classrooms in higher education: A scoping review (2015)Parental Mediation of Children's Internet Use (2008)College students' social networking experiences on Facebook (2009)Generation Z: Technology and Social Interest (2015)Mapping Media Literacy Key Concepts and Future Directions (2008)Critical Reading of Science‐Based News Reports: Establishing a knowledge, skills and attitudes framework (2009)The Theory of Active Involvement: Processes Underlying Interventions That Engage Adolescents in Message Planning and/or Production (2013)
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References

  • 2001A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives13,929 cited
  • 2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2,196 cited
  • 2009Living and Learning with New Media: Summary of Findings from the Digital Youth Project632 cited
  • 2009Living and Learning with New Media: Summary of Findings from the Digital Youth Project393 cited
  • 2010Critical Media Literacy in Middle School: Exploring the Politics of Representation98 cited
  • 1992New directions : media education worldwide60 cited

Cited by

  • 2015Educators' Perceptions of a 21st Century Digital Literacy Framework15 cited

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