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A Blended Mobile Learning Environment for Museum Learning
8 references·14 citing·42 second hop
A Blended Mobile Learning Environment for Museum Learning (2014)A Blended Mobile Learning Environment for…Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Mobile guide system using pro…MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning (2009)MuseumScouts: Exploring how s…Museum Fatigue: A Critical Review (2009)Museum Fatigue: A Critical Re…Designing an electronic guidebook for learning engagement in a museum of history (2009)Designing an electronic guide…Mystery at the museum (2005)Mystery at the museumThe Electronic Guidebook: A study of user experiences using mobile web content in a museum setting (2003)The Electronic Guidebook: A s…A study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies (2023)A systematic review of the pe…Supporting informal science learning with metacognitive scaffolding and augmented reality: effects on science knowledge, intrinsic motivation, and cognitive load (2022)Supporting informal science l…Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)Effects of digital game-based…Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project (2022)Digitalization of ancient fab…Redefining the Digital Paradigm for Virtual Museums (2021)Redefining the Digital Paradi…Measuring visitor learning outcomes from showcases, video installations, and interactive tablets: an empirical investigation (2019)Measuring visitor learning ou…Incorporation of Collaborative Problem Solving and Cognitive Tools to Improve Higher Cognitive Processing in Online Discussion Environments (2019)Incorporation of Collaborativ…Knowledge Sharing in a Critical Moment of Work (2018)Knowledge Sharing in a Critic…CoboChild: a blended mobile game-based learning service for children in museum contexts (2018)CoboChild: a blended mobile g…Apports de l’application mobile aux connaissances et à l’évasion mentale induites par l’expérience muséale : rôle de l’attention focalisée et de la distorsion du temps (2018)Apports de l’application mobi…South Africa’s pedagogical transformation for participation in the global knowledge economy: Is it a panacea for modern development? 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this work references cited by second hop

References

  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 2005Mystery at the museum125 cited
  • 2003The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting110 cited
  • 2009Museum Fatigue: A Critical Review108 cited
  • 2010Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis87 cited
  • 2009Designing an electronic guidebook for learning engagement in a museum of history80 cited
  • 2009MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning72 cited

Cited by

  • 2022Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis322 cited
  • 2017Smart learning environments for a smart city: from the perspective of lifelong and lifewide learning70 cited
  • 2019Incorporation of Collaborative Problem Solving and Cognitive Tools to Improve Higher Cognitive Processing in Online Discussion Environments52 cited
  • 2022Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project36 cited
  • 2022Supporting informal science learning with metacognitive scaffolding and augmented reality: effects on science knowledge, intrinsic motivation, and cognitive load

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33 cited
  • 2018CoboChild: a blended mobile game-based learning service for children in museum contexts31 cited
  • 2017A cyclical learning model to promote children’s online and on-site museum learning17 cited
  • 2021Redefining the Digital Paradigm for Virtual Museums17 cited
  • 2023A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies13 cited
  • 2016A curriculum-based virtual and physical mobile learning model for elementary schools in museums13 cited
  • 2018Knowledge Sharing in a Critical Moment of Work12 cited
  • 2019Measuring visitor learning outcomes from showcases, video installations, and interactive tablets: an empirical investigation5 cited
  • 2018Apports de l’application mobile aux connaissances et à l’évasion mentale induites par l’expérience muséale : rôle de l’attention focalisée et de la distorsion du temps4 cited
  • 2017South Africa’s pedagogical transformation for participation in the global knowledge economy: Is it a panacea for modern development?3 cited