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Web-based quiz-game-like formative assessment: Development and evaluation
12 references·16 citing·41 second hop
Web-based quiz-game-like formative assessment: Development and evaluation (2008)Web-based quiz-game-like formative assess…Three Options Are Optimal for Multiple‐Choice Items: A Meta‐Analysis of 80 Years of Research (2005)Three Options Are Optimal for…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …The characteristics of formative assessment in science education (2001)The characteristics of format…How people learn (2000)How people learnFrom Formative Evaluation to a Controlled Regulation of Learning Processes. Towards a wider conceptual field (1998)From Formative Evaluation to …Assessment and Classroom Learning (1998)Assessment and Classroom Lear…Meanings and Consequences: a basis for distinguishing formative and summative functions of assessment? (1996)Meanings and Consequences: a …Assessing Learners in Higher Education (1995)Assessing Learners in Higher …Beyond Testing: Towards a Theory of Educational Assessment (1994)Beyond Testing: Towards a The…Formative assessment and the design of instructional systems (1989)Formative assessment and the …Educational and Psychological Measurement and Evaluation (1972)Educational and Psychological…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Students’ motivation and continued intention with online self-regulated learning: A self-determination theory perspective (2021)Students’ motivation and cont…Is technology always helpful?: A critical review of the impact on learning outcomes of education technology in supporting formative assessment in schools (2021)Is technology always helpful?…Gamification in E-Learning and Sustainability: A Theoretical Framework (2021)Gamification in E-Learning an…Assessing consumer literacy on financial complex products (2019)Assessing consumer literacy o…Second Handbook of Information Technology in Primary and Secondary Education (2018)Second Handbook of Informatio…Game-Based Versus to Non-Game-Based: The Impact of Student Response Systems on Students'Achievements, Engagements and Test Anxieties (2018)Game-Based Versus to Non-Game…Diverse delivery methods and strong psychological benefits: A review of online formative assessment (2017)Diverse delivery methods and …Game‐based assessment: investigating the impact on test anxiety and exam performance (2016)Game‐based assessment: invest…The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment (2014)The evaluation of different g…Differential effect of motivational features on training improvements in school-based cognitive training (2014)Differential effect of motiva…Implementation and student perceptions of e-assessment in a Chemical Engineering module (2013)Implementation and student pe…Internet‐based Science Learning: A review of journal publications (2011)Internet‐based Science Learni…Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment (2011)Developing Web-based assessme…Implementation of Web-based dynamic assessment in facilitating junior high school students to learn mathematics (2010)Implementation of Web-based d…Web-based dynamic assessment: Taking assessment as teaching and learning strategy for improving students’ e-Learning effectiveness (2009)Web-based dynamic assessment:…A plug and play pathway approach for operations management games development (2009)A plug and play pathway appro…Motivational processes affecting learning. (1986)Classrooms: Goals, structures, and student motivation. (1992)The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice (2006)The Power of Feedback (2007)Focus on Formative Feedback (2008)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Serious Games : An Overview (2007)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Frames of Mind: The Theory of Multiple Intelligences (1984)Designing effective questions for classroom response system teaching (2005)Technology-Enhanced Formative Assessment: A Research-Based Pedagogy for Teaching Science with Classroom Response Technology (2009)The missing disciplinary substance of formative assessment (2011)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Using Assessment for Learning and Learning from Assessment (2002)Computing Machinery and Intelligence (1950) (2004)Measuring progressions: Assessment structures underlying a learning progression (2009)The effect of blended learning on student performance at course-level in higher education: A meta-analysis (2017)Philosophical Investigations. (1954)Personal Knowledge: Towards a Post-Critical Philosophy (1959)Goal setting and task performance: 1969–1980. (1981)Developing the theory of formative assessment (2009)Inside the Black Box: Raising Standards through Classroom Assessment (2010)The development of student feedback literacy: enabling uptake of feedback (2018)Shifting Conceptions of Validity in Educational Measurement: Implications for Performance Assessment (1992)Understanding Correlation: Factors That Affect the Size of r (2006)AN OVERVIEW OF COEFFICIENT ALPHA AND A RELIABILITY MATRIX FOR ESTIMATING ADEQUACY OF INTERNAL CONSISTENCY COEFFICIENTS WITH PSYCHOLOGICAL RESEARCH MEASURES (2007)The Conscientious Consumer: Reconsidering the role of assessment feedback in student learning (2002)Formative assessment in higher education: Moves towards theory and the enhancement of pedagogic practice (2003)Innovative Assessment in Higher Education (2006)Interpretations of criteria‐based assessment and grading in higher education (2004)Assessment for Learning (2005)Indeterminacy in the use of preset criteria for assessment and grading (2008)Withdrawing From School (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)A Conceptual Framework for Assessing Motivation and Self-Regulated Learning in College Students (2004)Problem-Based Learning: What and How Do Students Learn? 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References

  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 1998Assessment and Classroom Learning8,137 cited
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  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 1994Beyond Testing: Towards a Theory of Educational Assessment974 cited
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Cited by

  • 2018Second Handbook of Information Technology in Primary and Secondary Education156 cited
  • 2011Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment

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151 cited
  • 2014The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment144 cited
  • 2014Differential effect of motivational features on training improvements in school-based cognitive training142 cited
  • 2013Implementation and student perceptions of e-assessment in a Chemical Engineering module122 cited
  • 2017Diverse delivery methods and strong psychological benefits: A review of online formative assessment115 cited
  • 2009Web-based dynamic assessment: Taking assessment as teaching and learning strategy for improving students’ e-Learning effectiveness112 cited
  • 2021Students’ motivation and continued intention with online self-regulated learning: A self-determination theory perspective96 cited
  • 2016Game‐based assessment: investigating the impact on test anxiety and exam performance86 cited
  • 2018Game-Based Versus to Non-Game-Based: The Impact of Student Response Systems on Students'Achievements, Engagements and Test Anxieties78 cited
  • 2021Is technology always helpful?: A critical review of the impact on learning outcomes of education technology in supporting formative assessment in schools75 cited
  • 2011Internet‐based Science Learning: A review of journal publications74 cited
  • 2010Implementation of Web-based dynamic assessment in facilitating junior high school students to learn mathematics65 cited
  • 2021Gamification in E-Learning and Sustainability: A Theoretical Framework52 cited
  • 2019Assessing consumer literacy on financial complex products46 cited
  • 2009A plug and play pathway approach for operations management games development43 cited