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The Evaluation of Museum Multimedia Applications: Lessons from Research
3 references·16 citing·50 second hop
The Evaluation of Museum Multimedia Applications: Lessons from Research (1998)The Evaluation of Museum Multimedia Appli…The Museum Experience (2016)The Museum ExperienceVirtual and the Real: Media in the Museum (1998)Virtual and the Real: Media i…Archives & Museum Informatics (1998)Archives & Museum InformaticsWhat influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)What influences user continuo…Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools (2022)Digital Heritage, the Possibi…Museums and Technology for Value Creation (2019)Museums and Technology for Va…Tracking Visitors in a Real Museum for Behavioral Analysis (2016)Tracking Visitors in a Real M…Evaluation strategies in the cultural sector: the case of the Kelvingrove Museum and Art Gallery in Glasgow (2015)Evaluation strategies in the …Using Technology to Educate Zoo Visitors About Conservation (2012)Using Technology to Educate Z…A serious game model for cultural heritage (2012)A serious game model for cult…Exploring the suitability of virtual reality interactivity for exhibitions through an integrated evaluation: the case of the Ename Museum (2007)Exploring the suitability of …Meeting user needs in the modern museum: Profiles of the new museum information professional (2006)Meeting user needs in the mod…Is the virtual exhibition the natural successor to the physical?1 (2006)Is the virtual exhibition the…Finding the skills for tomorrow: Information literacy and museum information professionals (2006)Finding the skills for tomorr…Finding the skills for tomorrow: Information literacy and museum information professionals (2006)Finding the skills for tomorr…Designing an adaptive multimedia interactive to support shared learning experiences (2006)Designing an adaptive multime…Using Personal Digital Assistants (PDAs) to Enhance the Museum Visit Experience (2005)Using Personal Digital Assist…Museum informatics (2003)Museum informaticsMuseum Marketing Research: From Denial to Discovery? 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References

  • 2016The Museum Experience935 cited
  • 1998Virtual and the Real: Media in the Museum89 cited
  • 1998Archives & Museum Informatics38 cited

Cited by

  • 2012A serious game model for cultural heritage176 cited
  • 2012Using Technology to Educate Zoo Visitors About Conservation49 cited
  • 2024What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models45 cited
  • 2003Museum informatics41 cited
  • 2022Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools34 cited
  • 2006Is the virtual exhibition the natural successor to the physical?134 cited
  • 2015Evaluation strategies in the cultural sector: the case of the Kelvingrove Museum and Art Gallery in Glasgow28 cited
  • 2007Exploring the suitability of virtual reality interactivity for exhibitions through an integrated evaluation: the case of the Ename Museum27 cited
  • 2006Meeting user needs in the modern museum: Profiles of the new museum information professional25 cited
  • 2016Tracking Visitors in a Real Museum for Behavioral Analysis16 cited
  • 2006Finding the skills for tomorrow: Information literacy and museum information professionals15 cited

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  • 2005Using Personal Digital Assistants (PDAs) to Enhance the Museum Visit Experience15 cited
  • 2006Designing an adaptive multimedia interactive to support shared learning experiences15 cited
  • 2019Museums and Technology for Value Creation14 cited
  • 2006Finding the skills for tomorrow: Information literacy and museum information professionals13 cited
  • 2002Museum Marketing Research: From Denial to Discovery?12 cited