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An Exploration of Game-Derived Learning in Total Enterprise Simulations
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An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)An Exploration of Game-Derived Learning i…Developing a Scientific Knowledge of Simulation/Gaming (1998)Developing a Scientific Knowl…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business…Computerized General Management Games as Strategic Management Learning Environments (1997)Computerized General Manageme…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1992)The Relationship between Fina…A Survey of Methods Used for Evaluating Student Performance on Business Simulations (1992)A Survey of Methods Used for …The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Profits: The False Prophet in Business Gaming (1990)Profits: The False Prophet in…A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation (1989)A Study of the Relationship B…The Teaching Effectiveness of Games in Collegiate Business Courses (1985)The Teaching Effectiveness of…The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation (1975)The Case Approach Versus Gami…The Teaching Effectiveness of Games in Collegiate Business Courses (1973)The Teaching Effectiveness of…The Characteristics of Effective Organizations. (1973)The Characteristics of Effect…The Acquisition of Experience in a Complex Management Game (1963)The Acquisition of Experience…Towards a manager's mental model: Conceptual change through business simulation (2021)Towards a manager's mental mo…Creating a Modified Monopoly Game for Promoting Students' Higher-Order Thinking Skills and Knowledge Retention (2021)Creating a Modified Monopoly …Developing Cognitive and Non-Cognitive Entrepreneurial Competences through Business Simulation Games (2019)Developing Cognitive and Non-…Using simulation to develop entrepreneurial skills and mind-set: an exploratory case study (2018)Using simulation to develop e…Using login data to monitor student involvement in a business simulation game (2015)Using login data to monitor s…Simulation-Based Training for Project Management Education: Mind the Gap, As One Size Does Not Fit All (2013)Simulation-Based Training for…Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness (2012)Capstone Teaching Models: Com…Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching (2011)Running Simulations without R…Impact of Business Simulation Games in Enterprise Education (2011)Impact of Business Simulation…Applying the modality principle to real-time feedback and the acquisition of higher-order cognitive skills (2011)Applying the modality princip…A Qualitative Meta-Analysis of Computer Games as Learning Tools (2011)A Qualitative Meta-Analysis o…Learning in Single-Versus Multiplayer Games: The More the Merrier? (2010)Learning in Single-Versus Mul…DEVELOPING MANAGERIAL EFFECTIVENESS: ASSESSING AND COMPARING THE IMPACT OF DEVELOPMENT PROGRAMMES USING A MANAGEMENT SIMULATION OR A MANAGEMENT GAME (2005)DEVELOPING MANAGERIAL EFFECTI…Business simulations in financial management courses: Are they valuable to learners? (2005)Business simulations in finan…The Tournament Concept in Assessment (2004)The Tournament Concept in Ass…The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)The Impact of Involvement on …Organizational Learning: Observations Toward a Theory (1965)A Theory of Leadership Effectiveness. (1968)Managerial Behavior, Performance, and Effectiveness. (1971)External Validity of Business Games (1986)Role-Event Gaming Simulation in Management Education (1989)Effects of Using an Instructional Game on Motivation and Performance (1991)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Experiential Learning : Experience as the Source of Learning and Development (1983)Does Active Learning Work? A Review of the Research (2004)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Reason, Truth and History (1981)Constructs of Simulation Evaluation (2002)Unpacking the potential of educational gaming: A new tool for gaming research (2007)Why Simulation Games Work-In Search of the Active Substance: A Synthesis (2010)A new scale for the measurement of interpersonal trust1 (1967)Managerial Attitudes and Performance. (1969)The Nature of Managerial Work. (1974)What are we talking about??A taxonomy of computer simulations to support learning (2000)ACTIVE LEARNING OF RESPIRATORY PHYSIOLOGY IMPROVES PERFORMANCE ON RESPIRATORY PHYSIOLOGY EXAMINATIONS (2001)Learning style preferences of medical students: a single-institute experience from Saudi Arabia (2011)Organizational psychology : an experiential approach (1971)Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)Strategic Management and Business Policy (2012)A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)Playing Games with International Relations (2005)Simulations and games (2006)Games and Simulations and Their Relationships to Learning (2013)Transformational School Leadership (1996)School Characteristics and Educational Outcomes: Toward an Organizational Model of Student Achievement in Middle Schools (2000)Abusive supervision and family undermining as displaced aggression. 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References

  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 1973The Characteristics of Effective Organizations.228 cited
  • 1998Developing a Scientific Knowledge of Simulation/Gaming168 cited
  • 1997The Effectiveness of Business Games in Strategic Management Course Work168 cited
  • 1985The Teaching Effectiveness of Games in Collegiate Business Courses145 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1973The Teaching Effectiveness of Games in Collegiate Business Courses90 cited
  • 1975The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation74 cited
  • 1989A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation67 cited
  • 1997Computerized General Management Games as Strategic Management Learning Environments59 cited
  • 1963The Acquisition of Experience in a Complex Management Game52 cited
  • 1992The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise51 cited
  • 1992A Survey of Methods Used for Evaluating Student Performance on Business Simulations

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49 cited
  • 1990Profits: The False Prophet in Business Gaming46 cited
  • Cited by

    • 2011Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching76 cited
    • 2011A Qualitative Meta-Analysis of Computer Games as Learning Tools69 cited
    • 2011Applying the modality principle to real-time feedback and the acquisition of higher-order cognitive skills56 cited
    • 2018Using simulation to develop entrepreneurial skills and mind-set: an exploratory case study53 cited
    • 2003The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis41 cited
    • 2010Learning in Single-Versus Multiplayer Games: The More the Merrier?41 cited
    • 2021Creating a Modified Monopoly Game for Promoting Students' Higher-Order Thinking Skills and Knowledge Retention31 cited
    • 2013Simulation-Based Training for Project Management Education: Mind the Gap, As One Size Does Not Fit All25 cited
    • 2019Developing Cognitive and Non-Cognitive Entrepreneurial Competences through Business Simulation Games24 cited
    • 2021Towards a manager's mental model: Conceptual change through business simulation20 cited
    • 2005DEVELOPING MANAGERIAL EFFECTIVENESS: ASSESSING AND COMPARING THE IMPACT OF DEVELOPMENT PROGRAMMES USING A MANAGEMENT SIMULATION OR A MANAGEMENT GAME20 cited
    • 2012Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness18 cited
    • 2015Using login data to monitor student involvement in a business simulation game17 cited
    • 2011Impact of Business Simulation Games in Enterprise Education17 cited
    • 2005Business simulations in financial management courses: Are they valuable to learners?15 cited
    • 2004The Tournament Concept in Assessment12 cited