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How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
16 references·5 citing·38 second hop
How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements (2010)How Serious Do We Need to Be? Improving I…Louis Cohen, Lawrence Manion, & Keith Morrison (2011). Research methods in education (7a ed.). New York: Routledge. (2011)Louis Cohen, Lawrence Manion,…Research Methods in Education (2007)Research Methods in EducationSuccessful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Information Literacy and the School Library Media Center (2006)Information Literacy and the …How Gaming Could Improve Information Literacy. (2006)How Gaming Could Improve Info…Educating the Net Generation (2005)Educating the Net GenerationThe action learning handbook (2004)The action learning handbookMotivational Aspects of Information Literacy Skills Instruction in Community College Libraries (2004)Motivational Aspects of Infor…Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …The Action Learning Handbook (2003)The Action Learning HandbookResearch Methods in Education (2002)Research Methods in EducationIntegrating information literacy using problem‐based learning (2001)Integrating information liter…Information Literacy Instruction in Canadian Academic Libraries: Longitudinal Trends and International Comparisons (2000)Information Literacy Instruct…Information literacy at a distance: instructional design issues (2000)Information literacy at a dis…Active learning : creating excitement in the classroom (1991)Active learning : creating ex…Training in Organizations: Needs Assessment, Development, and Evaluation (1986)Training in Organizations: Ne…El videojuego como herramienta de alfabetización informacional en estudiantes universitarios (2022)El videojuego como herramient…Online Library Tutorials: A Literature Review (2018)Online Library Tutorials: A L…Playing Games at the Library: Seriously? (2016)Playing Games at the Library:…Information literacy and diginatives (2015)Information literacy and digi…A Study on Pre-Service Teachers' Information Literacy Abilities (2011)A Study on Pre-Service Teache…Hamlet on the Holodeck (1997)The ‘digital natives’ debate: A critical review of the evidence (2008)The Theory and Practice of Online Learning (2008)e-Learning, online learning, and distance learning environments: Are they the same? 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References

  • 2007Research Methods in Education23,507 cited
  • 2004Does Active Learning Work? A Review of the Research7,318 cited
  • 1991Active learning : creating excitement in the classroom5,035 cited
  • 2002Research Methods in Education4,848 cited
  • 2005Educating the Net Generation2,290 cited
  • 1986Training in Organizations: Needs Assessment, Development, and Evaluation1,065 cited
  • 2011Louis Cohen, Lawrence Manion, & Keith Morrison (2011). Research methods in education (7a ed.). New York: Routledge.1,024 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2003The Action Learning Handbook158 cited
  • 2001Integrating information literacy using problem‐based learning143 cited
  • 2000Information literacy at a distance: instructional design issues134 cited
  • 2004The action learning handbook113 cited
  • 2000Information Literacy Instruction in Canadian Academic Libraries: Longitudinal Trends and International Comparisons71 cited
  • 2004Motivational Aspects of Information Literacy Skills Instruction in Community College Libraries64 cited
  • 2006How Gaming Could Improve Information Literacy.

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26 cited
  • 2006Information Literacy and the School Library Media Center22 cited
  • Cited by

    • 2016Playing Games at the Library: Seriously?11 cited
    • 2015Information literacy and diginatives7 cited
    • 2011A Study on Pre-Service Teachers' Information Literacy Abilities2 cited
    • 2018Online Library Tutorials: A Literature Review2 cited
    • 2022El videojuego como herramienta de alfabetización informacional en estudiantes universitarios1 cited