SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Crowdfunding: A Spimatic application of digital fandom
16 references·6 citing·31 second hop
Crowdfunding: A Spimatic application of digital fandom (2014)Crowdfunding: A Spimatic application of d…The Wealth of Networks (2017)The Wealth of NetworksSpreadable Media: Creating Value and Meaning in a Networked Culture (2014)Spreadable Media: Creating Va…Cult Collectors (2014)Cult CollectorsSome Simple Economics of Crowdfunding (2013)Some Simple Economics of Crow…Digital labor: the Internet as playground and factory (2013)Digital labor: the Internet a…Crowdfunding Creative Ideas: The Dynamics of Project Backers in Kickstarter (2013)Crowdfunding Creative Ideas: …Individual Crowdfunding Practices (2012)Individual Crowdfunding Pract…THE IMPACT OF CROWDFUNDING ON JOURNALISM (2011)THE IMPACT OF CROWDFUNDING ON…Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Confronting the challenges of…Confronting the Challenges of Participatory Culture (2009)Confronting the Challenges of…Blogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Blogs, Wikipedia, Second Life…Wikinomics: how mass collaboration changes everything (2007)Wikinomics: how mass collabor…Fan Cultures (2003)Fan CulturesFree Labor (2000)Free LaborCollective intelligence: mankind's emerging world in cyberspace (1998)Collective intelligence: mank…Textual poachers : television fans & participatory culture (1992)Textual poachers : television…The contribution of crowdfunding for philanthropy: A systematic review and framework of donation and reward crowdfunding (2023)The contribution of crowdfund…Crowdfunding in the Cultural Industries (2020)Crowdfunding in the Cultural …Investment crowdfunding in the visitor economy: the roles of venture quality, uncertainty, and funding amount (2019)Investment crowdfunding in th…Early career artists and the exchange of gifts on a crowdfunding platform (2016)Early career artists and the …Crowdfunding: Towards a redefinition of the artist’s role – the case of MegaTotal (2015)Crowdfunding: Towards a redef…Bull in a china shop: Alternate reality games and transgressive fan play in social media franchises (2014)Bull in a china shop: Alterna…Gifts and Exchanges (1982)Governing the Commons: The Evolution of Institutions for Collective Action (1992)Free culture: how big media uses technology and the law to lock down culture and control creativity (2004)The politics of ‘platforms’ (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Filter Bubbles, Echo Chambers, and Online News Consumption (2016)The Postmodern Condition: A Report on Knowledge (1984)A Thousand Plateaus: Capitalism and Schizophrenia (1989)The Black Atlantic: Modernity and Double Consciousness. (1997)In the Social Factory? (2008)Parental Mediation Theory for the Digital Age (2011)13 "DOES CULTURAL CAPITAL STRUCTURE AMERICAN CONSUMPTION?" (1998) (1998)Consumer Value: A Framework for Analysis and Research (1999)How Brand Community Practices Create Value (2009)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)Knowledge Collaboration in Online Communities (2011)Marketing meets Web 2.0, social media, and creative consumers: Implications for international marketing strategy (2012)From rapid prototyping to home fabrication: How 3D printing is changing business model innovation (2015)The Impact of Social Media on Children, Adolescents, and Families (2011)Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning (2012)Foundations of Game-Based Learning (2015)Many Clicks but Little Sticks: Social Media Activism in Indonesia (2013)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)Socially Mediated Publicness: An Introduction (2012)Social Media and the Formation of Organizational Reputation (2017)New Audiences, New Textualities (2003)Pride in contemporary sport consumption: a marketing perspective (2009)Crowdsourcing and online collaborative translations (2017)NORMALIZING TWITTER (2011)#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures (2015)
this work references cited by second hop

References

  • 2017The Wealth of Networks3,683 cited
  • 2007Wikinomics: how mass collaboration changes everything3,367 cited
  • 2009Confronting the Challenges of Participatory Culture2,270 cited
  • 2009Blogs, Wikipedia, Second Life, and beyond: from production to produsage2,070 cited
  • 1992Textual poachers : television fans & participatory culture1,999 cited
  • 2000Free Labor1,749 cited
  • 2009Confronting the challenges of participatory cultures (media education for the 21st century)1,563 cited
  • 1998Collective intelligence: mankind's emerging world in cyberspace1,526 cited
  • 2014Spreadable Media: Creating Value and Meaning in a Networked Culture1,442 cited
  • 2003Fan Cultures869 cited
  • 2012Individual Crowdfunding Practices563 cited
  • 2013Crowdfunding Creative Ideas: The Dynamics of Project Backers in Kickstarter535 cited
  • 2013Some Simple Economics of Crowdfunding282 cited
  • 2013Digital labor: the Internet as playground and factory272 cited
  • 2014Cult Collectors146 cited
  • 2011THE IMPACT OF CROWDFUNDING ON JOURNALISM143 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Cited by

  • 2023The contribution of crowdfunding for philanthropy: A systematic review and framework of donation and reward crowdfunding38 cited
  • 2019Investment crowdfunding in the visitor economy: the roles of venture quality, uncertainty, and funding amount37 cited
  • 2016Early career artists and the exchange of gifts on a crowdfunding platform29 cited
  • 2020Crowdfunding in the Cultural Industries24 cited
  • 2015Crowdfunding: Towards a redefinition of the artist’s role – the case of MegaTotal24 cited
  • 2014Bull in a china shop: Alternate reality games and transgressive fan play in social media franchises4 cited