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Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety
7 references·8 citing·39 second hop
Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety (2006)Games that “work”: Using computer games t…Wechsler Intelligence Scale for Children (2018)Wechsler Intelligence Scale f…Differential Ability Scales (2018)Differential Ability ScalesWechsler Intelligence Scale for Children (2017)Wechsler Intelligence Scale f…Vineland Adaptive Behavior Scales (2010)Vineland Adaptive Behavior Sc…Bayley Scales of Infant Development (2007)Bayley Scales of Infant Devel…Cognitive Rehabilitation: An Integrative Neuropsychological Approach (2001)Cognitive Rehabilitation: An …SOCIAL VALIDATION AND TRAINING OF EMERGENCY FIRE SAFETY SKILLS FOR POTENTIAL INJURY PREVENTION AND LIFE SAVING (1981)SOCIAL VALIDATION AND TRAININ…A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects (2022)A Systematic Review on Seriou…Infants, children, and youth in foster care with prenatal substance exposure: a synthesis of two scoping reviews (2021)Infants, children, and youth …Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment (2019)Are They Learning or Playing?…Serious games for the job training of persons with developmental disabilities (2016)Serious games for the job tra…Designing Serious Games for Safety Education: “Learn to Brace” versus Traditional Pictorials for Aircraft Passengers (2015)Designing Serious Games for S…Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. (2014)Measuring Effectiveness in Di…Designing Serious Games for Adult Students with Cognitive Disabilities (2012)Designing Serious Games for A…A review of research on procedures for teaching safety skills to persons with developmental disabilities (2010)A review of research on proce…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Cochrane Handbook for Systematic Reviews of Interventions (2008)Gamification and transmedia for scientific promotion and for encouraging scientific careers in adolescents (2018)Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language: Effects on Motivation, Cognitive Load, and Performance (2019)Gamification and cultural institutions in cultural heritage promotion: a successful example from Italy (2021)TEACHING PEDESTRIAN SKILLS TO RETARDED PERSONS: GENERALIZATION FROM THE CLASSROOM TO THE NATURAL ENVIRONMENT1 (1976)AN IMPLICIT TECHNOLOGY OF GENERALIZATION 1 (1977)Case Study: Using a Virtual Reality Computer Game to Teach Fire Safety Skills to Children Diagnosed with Fetal Alcohol Syndrome (2005)An Evaluation of a Parent Implemented In Situ Pedestrian Safety Skills Intervention for Individuals with Autism (2016)SOCIAL VALIDITY: THE CASE FOR SUBJECTIVE MEASUREMENT or HOW APPLIED BEHAVIOR ANALYSIS IS FINDING ITS HEART 1 (1978)EVALUATION OF HOME‐BASED PROGRAMS FOR TEACHING PERSONAL SAFETY SKILLS TO CHILDREN (1988)TEACHING SELF‐PROTECTION TO CHILDREN USING TELEVISION TECHNIQUES (1988)Age differences in fluid and crystallized intelligence (1967)Human cognitive abilities: A survey of factor-analytic studies (1994)Assessment of working memory in six- and seven-year-old children. (2000)How similar are fluid cognition and general intelligence? A developmental neuroscience perspective on fluid cognition as an aspect of human cognitive ability (2006)British Ability Scales 3 (2013)Standards for Educational and Psychological Testing. (2017)Serious Games: Games That Educate, Train, and Inform (2005)A step by step guide for conducting a systematic review and meta-analysis with simulation data (2019)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study (2022)VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence (2023)Meta-analysis of the Efficacy of Web-Based Psychological Treatments on Anxiety, Depression, Fatigue, and Quality of Life in Patients with Multiple Sclerosis (2025)Mullen Scales of Early Learning (1997)The weirdest people in the world? (2010)Methods and Data Analysis for Cross-Cultural Research (2021)Massive IQ gains in 14 nations: What IQ tests really measure. (1987)A Balance Theory of Wisdom (1998)Wechsler Intelligence Scale for Children (2020)Towards a comprehensive model of cognitive rehabilitation (2002)The assessment of executive functions: coming out of the office (2004)Neurobehavioral Therapies in the 21st Century: Summary of an Emerging Field and an Extended Example of Cognitive Control Training for Depression (2007)On the bases of two subtypes of development dyslexia (1996)Psychopathy and Conduct Problems in Children: II. Implications for Subtyping Children With Conduct Problems (1997)Non‐specific nature of specific language impairment: a review of the literature with regard to concomitant motor impairments (2001)Test of Nonverbal Intelligence (2003)Syndrome specificity and behavioural disorders in young adults with intellectual disability: cultural differences in family impact (2005)
this work references cited by second hop

References

  • 2007Bayley Scales of Infant Development4,237 cited
  • 2018Wechsler Intelligence Scale for Children4,109 cited
  • 2010Vineland Adaptive Behavior Scales1,965 cited
  • 2017Wechsler Intelligence Scale for Children1,309 cited
  • 2001Cognitive Rehabilitation: An Integrative Neuropsychological Approach610 cited
  • 2018Differential Ability Scales607 cited
  • 1981SOCIAL VALIDATION AND TRAINING OF EMERGENCY FIRE SAFETY SKILLS FOR POTENTIAL INJURY PREVENTION AND LIFE SAVING130 cited

Cited by

  • 2014Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.92 cited
  • 2010A review of research on procedures for teaching safety skills to persons with developmental disabilities90 cited
  • 2022A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects76 cited
  • 2012Designing Serious Games for Adult Students with Cognitive Disabilities66 cited
  • 2016Serious games for the job training of persons with developmental disabilities59 cited
  • 2015Designing Serious Games for Safety Education: “Learn to Brace” versus Traditional Pictorials for Aircraft Passengers56 cited
  • 2019Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment56 cited

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  • 2021Infants, children, and youth in foster care with prenatal substance exposure: a synthesis of two scoping reviews31 cited