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Ubiquitous Retailing Innovative Scenario: From the Fixed Point of Sale to the Flexible Ubiquitous Store
15 references·5 citing·53 second hopsampled
Ubiquitous Retailing Innovative Scenario: From the Fixed Point of Sale to the Flexible Ubiquitous Store (2013)Ubiquitous Retailing Innovative Scenario:…Understanding Consumer’s Acceptance of Technology-Based Innovations in Retailing (2012)Understanding Consumer’s Acce…Mobile shopping motivation: an application of multiple discriminant analysis (2012)Mobile shopping motivation: a…Innovation in Retail Process: From Consumers’ Experience to Immersive Store Design (2012)Innovation in Retail Process:…Innovation Capability: From Technology Development to Transaction Capability (2012)Innovation Capability: From T…Retailers' preparedness for the introduction of third wave (ubiquitous) computing applications (2011)Retailers' preparedness for t…Measuring Creativity for Innovation Management (2011)Measuring Creativity for Inno…Consumer's perceived risk reduction by 3D virtual model (2011)Consumer's perceived risk red…Early versus potential adopters (2010)Early versus potential adopte…Determinants of satisfaction and continuance intention towards self‐service technologies (2009)Determinants of satisfaction …An empirical investigation of factors affecting ubiquitous computing use and U-business value (2009)An empirical investigation of…E-Consumer Behaviour (2008)E-Consumer BehaviourDeveloping E-Business Dynamic Capabilities: An Analysis of E-Commerce Innovation from I-, M-, to U-Commerce (2008)Developing E-Business Dynamic…Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)Enhancing user experience thr…Convenience and TAM in a ubiquitous computing environment: The case of wireless LAN (2006)Convenience and TAM in a ubiq…Discontinuous Innovation and the New Product Development Process (1998)Discontinuous Innovation and …Investigating Antecedents of Adoption Intention for Audiobook Applications (2021)Investigating Antecedents of …Consumer-centered collaborative design of fashion clothing brands: a communication and organizational structure study (2019)Consumer-centered collaborati…IT-Driven Business Model Innovation (2018)IT-Driven Business Model Inno…Omni-Channel Retailing: Knowledge, Challenges, and Opportunities for Future Research (2017)Omni-Channel Retailing: Knowl…Human-Computer vs. Consumer-Store Interaction in a Multichannel Retail Environment: Some Multidisciplinary Research Directions (2014)Human-Computer vs. Consumer-S…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)How social identification and trust influence organizational online knowledge sharing (2012)The effect of self-checkout quality on customer satisfaction and repatronage in a retail context (2016)Marketing innovation: a systematic review (2020)Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value (1994)Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs1 (1999)Hedonic shopping motivations (2003)Mobile shopping behaviour: insights into attitudes, shopping process involvement and location (2013)Influence of hedonic and utilitarian motivations on retailer loyalty and purchase intention: a facebook perspective (2014)Mobile shopping: a classification framework and literature review (2015)Stage-gate systems: A new tool for managing new products (1990)The Voice of the Customer (1993)Knowledge management, innovation and firm performance (2005)Innovation management measurement: A review (2006)Research on Innovation: A Review and Agenda for Marketing Science (2006)PRODUCT DESIGN AND DEVELOPMENT (2018)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Convenience: a services perspective (2009)Modeling innovative points of sales through virtual and immersive technologies (2012)Reliability Generalization of Perceived Ease of Use, Perceived Usefulness, and Behavioral Intentions1 (2014)Information Systems Success: The Quest for the Dependent Variable (1992)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Content design of advertisement for consumer exposure: Mobile marketing through short messaging service (2017)Factors Influencing the Intention of University Students to Adopt and Use E-Government Services: An Empirical Evidence in China (2019)Engaging donors on crowdfunding platform in Disaster Relief Operations (DRO) using gamification: A Civic Voluntary Model (CVM) approach (2020)Dynamic capabilities and strategic management (1997)A Resource-Based Perspective on Information Technology Capability and Firm Performance: An Empirical Investigation1 (2000)The role of the business model in capturing value from innovation: evidence from Xerox Corporation's technology spin-off companies (2002)Mobile marketing research: The-state-of-the-art (2009)An organizational perspective on m-business: usage factors and value determination (2014)A new approach to retailing for successful competition in the new smart scenario (2018)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Engaging consumers on new integrated multichannel retail settings: Challenges for retailers (2015)Factors Influencing the Acceptance of Self-Service Technologies (2016)Marketing AI recruitment: The next phase in job application and selection (2018)Coefficient Alpha and the Internal Structure of Tests (1951)Structural Equations with Latent Variables (1989)Structural Equations with Latent Variables. (1991)Creativity in Engineering (2015)Ingredients of Creativity: Originality and More (2017)Cultivating product innovation performance through creativity: the impact of organizational agility and flexibility under technological turbulence (2021)The Nature of the Firm (1937)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Firm resources and sustained competitive advantage (2004)Effects of Innovation Types on Performance of Manufacturing Firms in Turkey (2015)The impact of entrepreneurial leadership on SMEs’ performance: the mediating effects of organizational factors (2021)A study of human resource digital transformation (HRDT): A phenomenon of innovation capability led by digital and individual factors (2023)Demand pull and technology push perspective in technology-based innovations for the points of sale: The retailers evaluation (2013)The path-to-purchase is paved with digital opportunities: An inventory of shopper-oriented retail technologies (2016)“Yes, we do. Why not use augmented reality?” customer responses to experiential presentations of AR-based applications (2021)
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References

  • 1998Discontinuous Innovation and the New Product Development Process860 cited
  • 2006Convenience and TAM in a ubiquitous computing environment: The case of wireless LAN304 cited
  • 2012Innovation Capability: From Technology Development to Transaction Capability303 cited
  • 2009Determinants of satisfaction and continuance intention towards self‐service technologies288 cited
  • 2011Measuring Creativity for Innovation Management174 cited
  • 2012Understanding Consumer’s Acceptance of Technology-Based Innovations in Retailing162 cited
  • 2012Mobile shopping motivation: an application of multiple discriminant analysis160 cited
  • 2008Developing E-Business Dynamic Capabilities: An Analysis of E-Commerce Innovation from I-, M-, to U-Commerce113 cited
  • 2010Early versus potential adopters103 cited
  • 2009An empirical investigation of factors affecting ubiquitous computing use and U-business value102 cited
  • 2011Consumer's perceived risk reduction by 3D virtual model88 cited
  • 2008E-Consumer Behaviour86 cited
  • 2007Enhancing user experience through pervasive information systems: The case of pervasive retailing77 cited
  • 2012Innovation in Retail Process: From Consumers’ Experience to Immersive Store Design53 cited
  • 2011

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Retailers' preparedness for the introduction of third wave (ubiquitous) computing applications
33 cited

Cited by

  • 2014Human-Computer vs. Consumer-Store Interaction in a Multichannel Retail Environment: Some Multidisciplinary Research Directions18 cited
  • 2019Consumer-centered collaborative design of fashion clothing brands: a communication and organizational structure study14 cited
  • 2021Investigating Antecedents of Adoption Intention for Audiobook Applications9 cited
  • 2017Omni-Channel Retailing: Knowledge, Challenges, and Opportunities for Future Research9 cited
  • 2018IT-Driven Business Model Innovation7 cited