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Mitigation and adaptation: Critical perspectives toward digital technologies in place-conscious environmental education
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2003The Best of Both Worlds: A Critical Pedagogy of Place2,210 cited
  • 1989Technologies of the Self: A Seminar with Michel Foucault.2,146 cited
  • 1988Amusing ourselves to death: Public discourse in the age of show business1,761 cited
  • 2010Amusing Ourselves to Death: Public Discourse in the Age of Show Business1,709 cited
  • 1973Tools for Conviviality1,408 cited
  • 2003Foundations of Place: A Multidisciplinary Framework for Place-Conscious Education1,201 cited
  • 2003Footprints on the Earth: The Environmental Consequences of Modernity803 cited
  • 2010Mobile Lives715 cited
  • 2004New Media and Internet Activism: From the ‘Battle of Seattle’ to Blogging688 cited
  • 1978Four Arguments for the Elimination of Television296 cited
  • 2020A Pedagogy of Place: Outdoor Education for a Changing World270 cited
  • 2006Revitalizing the Commons: Cultural and Educational Sites of Resistance and Affirmation115 cited
  • 2005Accountability and Collaboration: Institutional Barriers and Strategic Pathways for Place-based Education

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91 cited
  • 2007Paulo Freire and Ivan Illich: Technology, Politics and the Reconstruction of Education90 cited
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