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Deploying Serious Games for Management in Higher Education: lessons learned and good practices
16 references·0 citing·34 second hop
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References

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  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 1910How We Think6,764 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
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  • 2009Evaluating Training Programs : The Four Levels4,738 cited
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  • 2014Mapping learning and game mechanics for serious games analysis855 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2013Assessment in and of Serious Games: An Overview595 cited

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  • 2001SECI, Ba and Leadership: A Unified Model of Dynamic Knowledge Creation459 cited
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