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The convergence of fictitious play in games with strategic complementarities: A Comment
14 references·2 citing·45 second hop
The convergence of fictitious play in games with strategic complementarities: A Comment (2009)The convergence of fictitious play in gam…Learning in games with strategic complementarities revisited (2008)Learning in games with strate…Two more classes of games with the continuous-time fictitious play property (2007)Two more classes of games wit…Complementarities and Games: New Developments (2005)Complementarities and Games: …Strategic Learning and its Limits (2004)Strategic Learning and its Li…A characterization of strategic complementarities (2003)A characterization of strateg…On the Global Convergence of Stochastic Fictitious Play (2002)On the Global Convergence of …The Theory of Learning in Games (1998)The Theory of Learning in Gam…Fictitious Play and No-Cycling Conditions * (1997)Fictitious Play and No-Cyclin…A2 ×2Game without the Fictitious Play Property (1996)A2 ×2Game without the Fictiti…Adaptive and sophisticated learning in normal form games (1991)Adaptive and sophisticated le…Rationalizability, Learning, and Equilibrium in Games with Strategic Complementarities (1990)Rationalizability, Learning, …Nash equilibrium with strategic complementarities (1990)Nash equilibrium with strateg…Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Equilibrium Points in Nonzero…SOME NOTES ON COMPUTATION OF GAMES SOLUTIONS (1949)SOME NOTES ON COMPUTATION OF …The Production of Knowledge (2020)The Production of KnowledgeExploratory Research (2020)Exploratory ResearchFoundations of Economic Analysis. (1948)Bank Runs, Deposit Insurance, and Liquidity (1983)Competition in two-sided markets (2006)Contextuality Within Activity Systems and Sustainability of Competitive Advantage (2008)Peer Effects and Social Networks in Education (2009)Interbank Contagion at Work: Evidence from a Natural Experiment (2010)Foundations of Economic Analysis (1948)Equilibrium points in n -person games (1950)Non-Cooperative Games (1951)Complementarities and fit strategy, structure, and organizational change in manufacturing (1995)A Theory of Collective Reputations (with Applications to the Persistence of Corruption and to Firm Quality) (1996)Econometric Models of Probabilistic Choice (1981)Discrete Choice Theory of Product Differentiation (1992)Discrete Choice Methods with Simulation (2001)Evolutionary Game Theory (2011)The Economy as an Evolving Complex System II (2018)Technology Adoption in the Presence of Network Externalities (1986)Property Rights and the Nature of the Firm (1990)The Economics of Modern Manufacturing: Technology, Strategy, and Organization (1990)General purpose technologies ‘Engines of growth’? (1995)Towards a Theory of Ecosystems (2018)Product Selection, Fixed Costs, and Monopolistic Competition (1976)Multimarket Oligopoly: Strategic Substitutes and Complements (1985)Coordinating Coordination Failures in Keynesian Models (1988)A Course in Game Theory (1994)Financial Networks and Contagion (2012)Rationalizable Strategic Behavior and the Problem of Perfection (1984)Correlated Equilibrium as an Expression of Bayesian Rationality (1987)Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term (1995)Experience-weighted Attraction Learning in Normal Form Games (1999)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Exploration and Exploitation in Organizational Learning (1991)The weirdest people in the world? (2010)Organizational readiness to adopt artificial intelligence in the exhibition sector in Western Europe (2022)Product destruction: Exploring unsustainable production-consumption systems and appropriate policy responses (2022)A framework for enhancing the replicability of behavioral MIS research using prediction oriented techniques (2024)The Structure of Scientific Revolutions (1963)Population and Politics (2020)An Exploratory Literature Study into Digital Transformation and Leadership: Toward Future-Proof Middle Managers (2022)Value creation in wine tourism – an exploration through deep neural networks (2022)“Economic man” in cross-cultural perspective: Behavioral experiments in 15 small-scale societies (2005)Prediction, Learning, and Games (2006)Evolutionary games on graphs (2007)Cooperative Control and Potential Games (2009)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)
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References

  • 1998The Theory of Learning in Games2,455 cited
  • 1990Rationalizability, Learning, and Equilibrium in Games with Strategic Complementarities1,810 cited
  • 1990Nash equilibrium with strategic complementarities930 cited
  • 1979Equilibrium Points in Nonzero-Sum n -Person Submodular Games669 cited
  • 2004Strategic Learning and its Limits606 cited
  • 2002On the Global Convergence of Stochastic Fictitious Play407 cited
  • 1991Adaptive and sophisticated learning in normal form games336 cited
  • 2005Complementarities and Games: New Developments326 cited
  • 1949SOME NOTES ON COMPUTATION OF GAMES SOLUTIONS92 cited
  • 2003A characterization of strategic complementarities39 cited
  • 1996A2 ×2Game without the Fictitious Play Property36 cited
  • 2008Learning in games with strategic complementarities revisited35 cited
  • 1997Fictitious Play and No-Cycling Conditions *31 cited
  • 2007Two more classes of games with the continuous-time fictitious play property25 cited

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  • 2020Exploratory Research465 cited
  • 2020The Production of Knowledge

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135 cited