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Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning
16 references·16 citing·30 second hopsampled
Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Simulations, Games, and Experience-Based …The Case for Pragmatic Psychology (2020)The Case for Pragmatic Psycho…Mind, Self, and Society (2015)Mind, Self, and SocietyService-Learning: A Movement's Pioneers Reflect on Its Origins, Practice, and Future (1999)Service-Learning: A Movement'…Emotional Intelligence (1990)Emotional IntelligenceExperience and Education (1986)Experience and EducationA Handbook of Structured Experiences for Human Relations Training (1974)A Handbook of Structured Expe…Simulation Games in Learning (1973)Simulation Games in LearningTeaching as a Subversive Activity (1970)Teaching as a Subversive Acti…The development of role-taking and communication skills in children (1969)The development of role-takin…Teaching As a Subversive Activity (1969)Teaching As a Subversive Acti…The development of role-taking and communication skills in children (1968)The development of role-takin…How Children Learn (1967)How Children LearnChallenges of humanistic psychology (1967)Challenges of humanistic psyc…Toward a Theory of Instruction (1966)Toward a Theory of InstructionThe Process of Education (1960)The Process of EducationExperience and Education. (1938)Experience and Education.The impact of teacher education courses for technology integration on pre-service teacher knowledge: A meta-analysis study (2020)The impact of teacher educati…The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)The Evolution of Simulation-B…Games Ready to Use: A Serious Game for Teaching Natural Risk Management (2018)Games Ready to Use: A Serious…Measuring with Murray: Touchscreen technology and preschoolers' STEM learning (2016)Measuring with Murray: Touchs…Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation (2016)Effectiveness of Learning Thr…Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation (2015)Gamification of Creativity: E…BRINGING LIFE TO LEARNING: IMMERSIVE EXPERIENTIAL LEARNING SIMULATIONS FOR ONLINE AND BLENDED COURSES (2012)BRINGING LIFE TO LEARNING: IM…A Theoretical Framework for Serious Game Design (2012)A Theoretical Framework for S…Practical, appropriate, empirically-validated guidelines for designing educational games (2011)Practical, appropriate, empir…The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation (2010)The efficacy of business simu…Promoting Social and Emotional Learning With Games (2009)Promoting Social and Emotiona…Unpacking the potential of educational gaming: A new tool for gaming research (2007)Unpacking the potential of ed…Simulations and games (2006)Simulations and gamesCreating Simulations for Political Science Education (2006)Creating Simulations for Poli…Playing Games with International Relations (2005)Playing Games with Internatio…Learning oceanography from a computer simulation compared with direct experience at sea (2005)Learning oceanography from a …The expression of the emotions in man and animals. 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(1966)Development and validation of a measure of emotional intelligence (1998)The effects of leader and follower emotional intelligence on performance and attitude (2002)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)The Presentation of Self in Everyday Life (2023)The educated mind : how cognitive tools shape our understanding (1997)Intellectual character: what it is, why it matters, and how to get it (2002)A disciplinary discourse perspective on university science learning: Achieving fluency in a critical constellation of modes (2008)On the Social Development of the Intellect (1985)Ignorance versus False Belief: A Developmental Lag in Attribution of Epistemic States (1986)Empathy (2018)The Twisting Path of Concept Development in Learning to Teach (2003)Councils, consultations and community: rethinking the spaces for children and young people's participation1 (2010)Self-Concept: Validation of Construct Interpretations (1976)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Adding It Up: Helping Children Learn Mathematics (2013)Stories of Experience and Narrative Inquiry (1990)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Toward a Theory of Intrinsically Motivating Instruction* (1981)Accommodation of a scientific conception: Toward a theory of conceptual change (1982)DeFT: A conceptual framework for considering learning with multiple representations (2006)Qualitative Analysis for Social Scientists (1987)Students' Need for Belonging in the School Community (2000)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Intentional communication in the chimpanzee: The development of deception (1979)Self-Discrepancy Theory: What Patterns of Self-Beliefs Cause People to Suffer? (1989)Phenomenology and Ecological Systems Theory: Development of Diverse Groups (2007)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1986Experience and Education13,444 cited
  • 2015Mind, Self, and Society12,375 cited
  • 1990Emotional Intelligence10,470 cited
  • 1938Experience and Education.6,904 cited
  • 1960The Process of Education6,018 cited
  • 1966Toward a Theory of Instruction4,504 cited
  • 1969Teaching As a Subversive Activity936 cited
  • 1968The development of role-taking and communication skills in children783 cited
  • 1970Teaching as a Subversive Activity769 cited
  • 1969The development of role-taking and communication skills in children440 cited
  • 1999Service-Learning: A Movement's Pioneers Reflect on Its Origins, Practice, and Future439 cited
  • 1973Simulation Games in Learning380 cited
  • 1967How Children Learn371 cited
  • 2020The Case for Pragmatic Psychology314 cited
  • 1974A Handbook of Structured Experiences for Human Relations Training295 cited
  • 1967Challenges of humanistic psychology234 cited

Cited by

  • 2006

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Simulations and games
272 cited
  • 2006Creating Simulations for Political Science Education267 cited
  • 2005Playing Games with International Relations266 cited
  • 2009Promoting Social and Emotional Learning With Games245 cited
  • 2016Measuring with Murray: Touchscreen technology and preschoolers' STEM learning226 cited
  • 2011Practical, appropriate, empirically-validated guidelines for designing educational games195 cited
  • 2012A Theoretical Framework for Serious Game Design140 cited
  • 2005Learning oceanography from a computer simulation compared with direct experience at sea138 cited
  • 2020The impact of teacher education courses for technology integration on pre-service teacher knowledge: A meta-analysis study131 cited
  • 2007Unpacking the potential of educational gaming: A new tool for gaming research127 cited
  • 2012BRINGING LIFE TO LEARNING: IMMERSIVE EXPERIENTIAL LEARNING SIMULATIONS FOR ONLINE AND BLENDED COURSES114 cited
  • 2019The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature110 cited
  • 2015Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation105 cited
  • 2016Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation102 cited
  • 2018Games Ready to Use: A Serious Game for Teaching Natural Risk Management102 cited
  • 2010The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation100 cited