SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The MINWii project: Renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy
10 references·0 citing·44 second hop
The MINWii project: Renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy (2012)The MINWii project: Renarcissization of p…Group decision and social change. (2014)Group decision and social cha…GrabApple: The Design of a Casual Exergame (2011)GrabApple: The Design of a Ca…A pilot usability study of MINWii, a music therapy game for demented patients (2011)A pilot usability study of MI…Exergame design for elderly users (2010)Exergame design for elderly u…Effect of Music Therapy on Anxiety and Depression in Patients with Alzheimer’s Type Dementia: Randomised, Controlled Study (2009)Effect of Music Therapy on An…Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation (2009)Computer Assisted Music Thera…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…An interactive tool to promote musical creativity in people with dementia (2008)An interactive tool to promot…Motivation-driven educational game design (2005)Motivation-driven educational…Group decision and social change. (2004)Group decision and social cha…Considerations for the design of exergames (2007)Using games to increase exercise motivation (2007)Heart rate control of exercise video games (2009)Designing for Exertion (2015)Gameplay as Exercise (2016)Hop.Skip.Jump.Games: The effect of “principled” exergameplay on children's locomotor skill acquisition (2019)Digital game design for elderly users (2007)A Taxonomy of Serious Games for Dementia (2013)Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment. (2016)Serious Games for Dementia (2017)Development of a Rating Scale for Primary Depressive Illness (1967)Music-based therapeutic interventions for people with dementia (2017)What works for wellbeing? A systematic review of wellbeing outcomes for music and singing in adults (2017)Music-based therapeutic interventions for people with dementia (2018)Shaping Minds Musically (2004)Creativity with Dementia Patients (2006)Interface design and engagement with older people (2007)Creativity and dementia: a review (2012)Technology and Fun for a Happy Old Age (2013)A literature review on individual creativity support systems (2017)Designing and evaluating digital games for frail elderly persons (2011)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Handbook of Aging and the Social Sciences (2016)Handbook of the Psychology of Aging (2016)When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)Beyond boredom and anxiety (1975)Mind in Society: The Development of Higher Psychological Processes (1978)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A MUVE Towards PBL Writing (2008)Assessing the educational values of digital games (2009)Serious Gaming for Behaviour Change: A Systematic Review (2022)Is working memory capacity task dependent? (1989)The handbook of aging and cognition (1992)The processing-speed theory of adult age differences in cognition. (1996)Aging, Training, and the Brain: A Review and Future Directions (2009)A theoretical framework for the study of adult cognitive plasticity. (2010)Short- and long-term benefits of cognitive training (2011)Music technology usage in music therapy: A survey of practice (2012)Reducing intergroup prejudice and conflict using the media: A field experiment in Rwanda. (2009)Action Research in Education (2010)Wise interventions: Psychological remedies for social and personal problems. (2018)Change as Crisis or Growth? Toward a Trans-disciplinary View of Information Systems as a Field of Study: A Response to Benbasat and Zmud's Call for Returning to the IT Artifact (2003)The role of efficacy and moral outrage norms in creating the potential for international development activism through group‐based interaction (2008)Aligning Identities, Emotions, and Beliefs to Create Commitment to Sustainable Social and Political Action (2009)
this work references cited by second hop

References

  • 2004Group decision and social change.1,417 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2009Effect of Music Therapy on Anxiety and Depression in Patients with Alzheimer’s Type Dementia: Randomised, Controlled Study406 cited
  • 2014Group decision and social change.400 cited
  • 2005Motivation-driven educational game design204 cited
  • 2010Exergame design for elderly users146 cited
  • 2011A pilot usability study of MINWii, a music therapy game for demented patients90 cited
  • 2008An interactive tool to promote musical creativity in people with dementia87 cited
  • 2009Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation72 cited
  • 2011GrabApple: The Design of a Casual Exergame60 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work