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Technology and Equity in Schooling: Deconstructing the Digital Divide
16 references·0 citing·32 second hop
Technology and Equity in Schooling: Deconstructing the Digital Divide (2004)Technology and Equity in Schooling: Decon…Oversold and Underused (2009)Oversold and UnderusedWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Technology and social inclusion: rethinking the digital divide (2003)Technology and social inclusi…Technology and Social Inclusion (2003)Technology and Social Inclusi…New Literacies: changing knowledge and classroom learning (2003)New Literacies: changing know…Reconceptualizing the Digital Divide (2002)Reconceptualizing the Digital…Journal of Adolescent and Adult Literacy (2001)Journal of Adolescent and Adu…Falling through the Net: Defining the Digital Divide (2001)Falling through the Net: Defi…Contradictions of School Reform: Educational Costs of Standardized Testing (2001)Contradictions of School Refo…Who's Wired and Who's Not: Children's Access to and Use of Computer Technology (2000)Who's Wired and Who's Not: Ch…Home Computers and School Performance (1999)Home Computers and School Per…Does It Compute? The Relationship between Educational Technology and Student Achievement in Mathematics. (1998)Does It Compute? The Relation…The postmodern condition (1994)The postmodern conditionBasic Content Analysis (1990)Basic Content AnalysisParticipant Observation (1981)Participant ObservationSituated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Teaching children to read: An evidence-based assessment of the scientific research literature on reading and its implications for reading instruction (2000)Reading comprehension on the Internet: Expanding our understanding of reading comprehension to encompass new literacies (2003)Toward a Theory of New Literacies Emerging From the Internet and Other Information and Communication Technologies (2005)Exploring the online reading comprehension strategies used by sixth‐grade skilled readers to search for and locate information on the Internet (2007)International Handbook of Information Technology in Primary and Secondary Education (2008)Multimodality and Literacy in School Classrooms (2008)Consumer Culture and Postmodernism (1993)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Discourse Analysis as Theory and Method (2002)Foundations of Place: A Multidisciplinary Framework for Place-Conscious Education (2003)The Best of Both Worlds: A Critical Pedagogy of Place (2003)High-Stakes Testing and Curricular Control: A Qualitative Metasynthesis (2007)Authorizing Students’ Perspectives: Toward Trust, Dialogue, and Change in Education (2002)The Effects of School-Based Writing-to-Learn Interventions on Academic Achievement: A Meta-Analysis (2004)Gradations in digital inclusion: children, young people and the digital divide (2007)The digital divide shifts to differences in usage (2013)Impact of digital surge during Covid-19 pandemic: A viewpoint on research and practice (2020)The Ecology and Semiotics of Language Learning (2004)Design-based research and technology-enhanced learning environments (2005)The ‘digital natives’ debate: A critical review of the evidence (2008)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)Three Approaches to Qualitative Content Analysis (2005)The qualitative content analysis process (2008)Digital Inequality (2008)
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References

  • 1990Basic Content Analysis7,746 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 1994The postmodern condition2,060 cited
  • 2009Oversold and Underused1,914 cited
  • 2003Technology and Social Inclusion1,892 cited
  • 2003Technology and social inclusion: rethinking the digital divide1,738 cited
  • 2003New Literacies: changing knowledge and classroom learning1,200 cited
  • 2001Journal of Adolescent and Adult Literacy1,158 cited
  • 2001Contradictions of School Reform: Educational Costs of Standardized Testing731 cited
  • 1998Does It Compute? The Relationship between Educational Technology and Student Achievement in Mathematics.668 cited
  • 2002Reconceptualizing the Digital Divide577 cited
  • 1981Participant Observation555 cited
  • 2001Falling through the Net: Defining the Digital Divide497 cited
  • 2000Who's Wired and Who's Not: Children's Access to and Use of Computer Technology426 cited
  • 1999Home Computers and School Performance

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