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PROLOG: A Business Logistics Simulation Game
7 references·0 citing·19 second hop
PROLOG: A Business Logistics Simulation Game (1988)PROLOG: A Business Logistics Simulation G…The Diffusion of Personal Computers among Business School Faculty: A Longitudinal Study of Attitudes, Expectations and Uses (1985)The Diffusion of Personal Com…Integrating the Personal Computer into the Marketing Curriculum: A Programmatic Outline (1985)Integrating the Personal Comp…Journal of Marketing Education (1980)Journal of Marketing EducationGuidelines for the Use of Business Simulation Games (1980)Guidelines for the Use of Bus…A Heuristic Program for Locating Warehouses (1976)A Heuristic Program for Locat…Business games handbook (1969)Business games handbookA Heuristic Program for Locating Warehouses (1963)A Heuristic Program for Locat…Models of Man. (1959)Planning Production, Inventories, and Work Force. (1962)The simple plant location problem: Survey and synthesis (1983)An Overview of Representative Problems in Location Research (1989)PROCEEDINGS OF THE 1997 WINTER SIMULATION CONFERENCE (1997)THE USES OF BUSINESS GAMING IN EDUCATION AND LABORATORY RESEARCH* (1973)Review of educational use of games and simulations. (2000)The blood supply game (2010)A Classroom Experiential Exercise for Studying Materials Management Decision-Making (1983)Administration Issues in the Use of Computer Simulation Games (1993)Student experiences of the use of a marketing simulation game (2008)Attracting Graduates to Sales Positions: The Role of Recruiter Knowledge (1992)The Complexity of Leading in Sport: Examining the Role of Domain Expertise in Assessing Leader Credibility and Prototypicality (2014)Creating Shared Value Through Service-Learning in Management Education (2017)Cognitive and Affective Dimensions of Educational Objectives: Scale Development and Measurement (1987)Computer Attitudes and Marketing Education (1992)Building the Technology Toolkit of Marketing Students: The Emerging Technologies in Marketing Initiative (2013)Chapter 58 Agglomeration and economic geography (2004)The p-median problem: A survey of metaheuristic approaches (2006)
this work references cited by second hop

References

  • 1976A Heuristic Program for Locating Warehouses719 cited
  • 1963A Heuristic Program for Locating Warehouses650 cited
  • 1969Business games handbook73 cited
  • 1985Integrating the Personal Computer into the Marketing Curriculum: A Programmatic Outline19 cited
  • 1980Journal of Marketing Education18 cited
  • 1980Guidelines for the Use of Business Simulation Games13 cited
  • 1985The Diffusion of Personal Computers among Business School Faculty: A Longitudinal Study of Attitudes, Expectations and Uses7 cited

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