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Rememberer: A Tool for Capturing Museum Visits
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Rememberer: A Tool for Capturing Museum Visits (2002)Rememberer: A Tool for Capturing Museum V…Effects of Age and Motivation for Visiting on AR Museum Experiences (2019)Effects of Age and Motivation…Sharing museum experiences: an approach adapted for older and cognitively impaired adults (2013)Sharing museum experiences: a…Collecting memories of the museum experience (2013)Collecting memories of the mu…A case study on the importance of non-intrusiveness of mobile devices in an interactive museum environment (2013)A case study on the importanc…Mobile learning in museums (2011)Mobile learning in museumsTowards a Dynamic and Extensible Middleware for Enhancing Exhibits (2010)Towards a Dynamic and Extensi…Technology in Tourism: Handheld Guide Systems and Museum Technologies (2006)Technology in Tourism: Handhe…Digital backpacking in the museum with a SmartCard (2006)Digital backpacking in the mu…The Chawton House Experience - Augmenting the Grounds of a Historic Manor House (2005)The Chawton House Experience …Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources (2005)Bletchley Park Text: Using mo…A Nomadic Information System for Adaptive Exhibition Guidance (1999)Lessons from the lighthouse (2003)Introducing participatory design in museums (2004)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Child–computer interaction (2012)The Ocean Game (2017)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)Serious Games (1970)Revisiting the visit: (2002)RFID enhances visitors' museum experience at the Exploratorium (2005)Smart Devices’ Contribution to the Development of Virtual Museology in Turkey (2016)A study of user experiences mediated by nomadic web content in a museum (2003)I-guides in progress:two prototype applications for museum educators and visitors using wireless technologies to support informal science learning (2004)Learning from museum visits: shaping design sensitivities. (2003)Novas tecnologias para... novas (?) expografias (2012)Museum Experience into a Souvenir: Generating Memorable Postcards from Guide Device Behavior Log (2021)On Collecting: An Investigation into Collecting in the European Tradition (1995)Storyspace (2012)Learning History Beyond School (2018)Immersive Applications in Museums: An Analysis of the Use of XR Technologies and the Provided Functionality Based on Systematic Literature Review (2022)My lost museum: User expectations and motivations for creating personal digital collections on museum websites (2011)Bringing a peripheral, traditional venue to the digital era with targeted narratives (2019)Mediating distance: new interfaces and interaction design techniques to follow and take part in remote museum visits (2020)Impressions that last: representing the meaningful museum experience (2022)GeoNotes: Social and Navigational Aspects of Location-Based Information Systems (2001)Evaluation of ICT Applications in the New Lleida Museum, Spain (2011)Mobile learning in museums: A case study of the Golden jubilee Museum of Agriculture Office (2017)Translating heritage: a study of visitors’ experiences mediated through multilingual audio guides in Edinburgh Castle (2021)Designing for Older Adults (2004)Designing a familiar technology for elderly people (2008)Engaging the disengaged (2010)Virtual, remote participation in museum visits by older adults: a feasibility study (2015)Exploring Satisfying Experiences in Museums (1999)Rememberer: A Tool for Capturing Museum Visits (2002)
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Cited by

  • 2011Mobile learning in museums47 cited
  • 2005Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources42 cited
  • 2013Collecting memories of the museum experience18 cited
  • 2006Digital backpacking in the museum with a SmartCard16 cited
  • 2006Technology in Tourism: Handheld Guide Systems and Museum Technologies13 cited
  • 2005The Chawton House Experience - Augmenting the Grounds of a Historic Manor House6 cited
  • 2010Towards a Dynamic and Extensible Middleware for Enhancing Exhibits5 cited
  • 2019Effects of Age and Motivation for Visiting on AR Museum Experiences3 cited
  • 2013Sharing museum experiences: an approach adapted for older and cognitively impaired adults2 cited
  • 2013A case study on the importance of non-intrusiveness of mobile devices in an interactive museum environment1 cited

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