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Towards an Ontological Language for Game Analysis
7 references·16 citing·37 second hop
Towards an Ontological Language for Game Analysis (2005)Towards an Ontological Language for Game …Patterns in game design (2004)Patterns in game designRules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Women, Fire, and Dangerous Things: What Categories Reveal about the Mind (1989)Women, Fire, and Dangerous Th…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Basic objects in natural categories (1976)Basic objects in natural cate…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded The…Gamified E-Reading Experiences and Their Impact on Reading Comprehension and Attitude in EFL Classes (2021)Gamified E-Reading Experience…Empowering vulnerable target groups with serious games and gamification (2021)Empowering vulnerable target …How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making (2020)How Digital Strategy and Mana…A new look at the cognitive neuroscience of video game play (2020)A new look at the cognitive n…Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art (2018)Exploring the Benefits of Usi…BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function (2018)BrainQuest: The use of motiva…Enhancing the engagement of intelligent tutorial systems through personalization of gamification (2016)Enhancing the engagement of i…Implementing Gamification: Requirements and Gamification Platforms (2014)Implementing Gamification: Re…Gamification in intelligent tutoring systems (2014)Gamification in intelligent t…GaML - A Modeling Language for Gamification (2013)GaML - A Modeling Language fo…Dark Patterns in the Design of Games (2013)Dark Patterns in the Design o…State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning (2011)State-of-the-Art Model Driven…Game Content Model: An Ontology for Documenting Serious Game Design (2011)Game Content Model: An Ontolo…Understanding and evaluating cooperative games (2010)Understanding and evaluating …Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)Affective Ludology, Flow and …A framework for games literacy and understanding games (2008)A framework for games literac…Game Design Workshop (2008)The Art of Game Design (2008)Thinking, Fast and Slow (2011)Dark commercial patterns (2022)Children’s Rights and Online Age Assurance Systems (2024)Profit over principles: unveiling the motivating factors behind dark patterns in e-commerce through the lens of agency theory (2025)Beyond boredom and anxiety (1975)A circumplex model of affect. (1980)Flow: the psychology of optimal experience (1990)Information Trails: In-Process Assessment of Game-Based Learning (2012)Experimental Paradigms to Investigate Flow-Experience and Its Psychophysiology: Inspired from Stress Theory and Research (2016)Resonant Games (2018)The origins of intelligence in children. (1952)Thought and language (1962)Fuzzy sets (1965)Family resemblances: Studies in the internal structure of categories (1975)Features of similarity. (1977)Social Psychology of Intergroup Relations (1982)A Coefficient of Agreement for Nominal Scales (1960)The Measurement of Observer Agreement for Categorical Data (1977)Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. (2014)Designing Cooperative Gamification (2017)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Unit Operations: An Approach to Videogame Criticism (2006)Objectivism versus constructivism: Do we need a new philosophical paradigm? (1991)From Social to Political Identity: A Critical Examination of Social Identity Theory (2001)Grounding language in action (2002)How Many Interviews Are Enough? (2005)Theory Building From Cases: Opportunities And Challenges (2007)Seeking Qualitative Rigor in Inductive Research (2012)Defining Game Mechanics (2008)Framework for Designing and Evaluating Game Achievements (2011)
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References

  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1976Basic objects in natural categories5,645 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1989Women, Fire, and Dangerous Things: What Categories Reveal about the Mind1,872 cited
  • 1984The Art of Computer Game Design919 cited
  • 2004Patterns in game design498 cited

Cited by

  • 2013Dark Patterns in the Design of Games168 cited
  • 2010Understanding and evaluating cooperative games165 cited
  • 2010Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience137 cited
  • 2020A new look at the cognitive neuroscience of video game play134 cited
  • 2014Implementing Gamification: Requirements and Gamification Platforms60 cited
  • 2018Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art59 cited
  • 2018BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function54 cited
  • 2014Gamification in intelligent tutoring systems

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50 cited
  • 2016Enhancing the engagement of intelligent tutorial systems through personalization of gamification48 cited
  • 2021Empowering vulnerable target groups with serious games and gamification48 cited
  • 2011Game Content Model: An Ontology for Documenting Serious Game Design42 cited
  • 2013GaML - A Modeling Language for Gamification41 cited
  • 2008A framework for games literacy and understanding games39 cited
  • 2020How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making38 cited
  • 2011State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning38 cited
  • 2021Gamified E-Reading Experiences and Their Impact on Reading Comprehension and Attitude in EFL Classes35 cited