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The association between chronic exposure to video game violence and affective picture processing: an ERP study
16 references·2 citing·46 second hop
The association between chronic exposure to video game violence and affective picture processing: an ERP study (2011)The association between chronic exposure …Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Effects of prosocial video games on prosocial behavior. (2010)Effects of prosocial video ga…The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)The Effects of Prosocial Vide…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Violent video game effects on children and adolescents: theory, research, and public policy (2007)Violent video game effects on…Violent Video Game Effects on Children and Adolescents (2007)Violent Video Game Effects on…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data (2005)Chronic violent video game ex…Violence exposure in real‐life, video games, television, movies, and the internet: is there desensitization? (2003)Violence exposure in real‐lif…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONBad is Stronger than Good (2001)Bad is Stronger than GoodNegative information weighs more heavily on the brain: The negativity bias in evaluative categorizations. (1998)Negative information weighs m…International Affective Picture System (IAPS) : Technical Manual and Affective Ratings (1995)International Affective Pictu…Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales. (1994)Behavioral inhibition, behavi…An Inventory for Measuring Depression (1961)An Inventory for Measuring De…Research Methods, Design, and Statistics in Media Psychology (2013)Research Methods, Design, and…Media Psychophysiology: The Brain and Beyond (2013)Media Psychophysiology: The B…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Internet Addiction: The Emergence of a New Clinical Disorder (1998)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Internet Gaming Disorder Scale. (2015)Internet gaming disorder in children and adolescents: a systematic review (2018)Tests for comparing elements of a correlation matrix. (1980)Optimism, coping, and health: Assessment and implications of generalized outcome expectancies. (1985)Development and validation of brief measures of positive and negative affect: The PANAS scales. 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References

  • 1961An Inventory for Measuring Depression38,018 cited
  • 2001Bad is Stronger than Good7,670 cited
  • 1994Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales.7,299 cited
  • 2002Human Aggression3,912 cited
  • 1995International Affective Picture System (IAPS) : Technical Manual and Affective Ratings2,892 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 1998Negative information weighs more heavily on the brain: The negativity bias in evaluative categorizations.1,338 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2002H UMAN A GGRESSION1,036 cited
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  • 2003Violence exposure in real‐life, video games, television, movies, and the internet: is there desensitization?531 cited
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  • 2010Effects of prosocial video games on prosocial behavior.

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454 cited
  • 2007Violent Video Game Effects on Children and Adolescents423 cited
  • 2005Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data389 cited
  • Cited by

    • 2013Research Methods, Design, and Statistics in Media Psychology43 cited
    • 2013Media Psychophysiology: The Brain and Beyond15 cited