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Code Red: Triage Or COgnition‐based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment
16 references·2 citing·46 second hop
Code Red: Triage Or COgnition‐based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment (2010)Code Red: Triage Or COgnition‐based DEsig…Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices (2009)Games-based learning advancem…Relationships Between Game Attributes and Learning Outcomes (2008)Relationships Between Game At…Managing cognitive load in educational multi-user virtual environments: reflection on design practice (2007)Managing cognitive load in ed…Interactive Multimodal Learning Environments (2007)Interactive Multimodal Learni…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Video Games and the Future of Learning (2005)Video Games and the Future of…Learning by Design: Good Video Games as Learning Machines (2005)Learning by Design: Good Vide…Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Cognitive Load Theory and Com…Signaling as a cognitive guide in multimedia learning. (2001)Signaling as a cognitive guid…Knowledge structures and the acquisition of a complex skill. (2001)Knowledge structures and the …Comprehension: A Paradigm for Cognition (1998)Comprehension: A Paradigm for…The Role of Visual Indicators in Dual Sensory Mode Instruction (1997)The Role of Visual Indicators…Toward a Theory of Situation Awareness in Dynamic Systems (1995)Toward a Theory of Situation …Dual coding theory and education (1991)Dual coding theory and educat…Cognitive Psychology and Its Implications (1987)Cognitive Psychology and Its …Learning from text, levels of comprehension, or: Why anyone would read a story anyway (1980)Learning from text, levels of…Communication in turbulent times : exploring issue arenas and crisis communication to enhance organisational resilience (2017)Communication in turbulent ti…Introducing surprising events can stimulate deep learning in a serious game (2012)Introducing surprising events…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Multimedia Learning (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)Cognitive load theory, educational research, and instructional design: some food for thought (2009)Confusion can be beneficial for learning (2012)Using multimedia for e‐learning (2017)The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Multimedia learning: Are we asking the right questions? (1997)Cognitive Theory of Multimedia Learning (2005)Cognitive Theory of Multimedia Learning (2014)Cohesion in English (2014)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)The benefits of playing video games. (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Situated Learning: Legitimate Peripheral Participation. (1994)From Content to Context: Videogames as Designed Experience (2006)Digital Games in Education (2007)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Principles of Instructional Design (1974)Cognitive Architecture and Instructional Design (1998)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Cognitive load theory in health professional education: design principles and strategies (2009)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Social Learning Theory. (1978)A Revision of Bloom's Taxonomy: An Overview (2002)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. 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(1977)The Framing of Decisions and the Psychology of Choice (1981)Theoretical Underpinnings of Situation Awareness, A Critical Review (2000)Microblogging during two natural hazards events (2010)From Here to Autonomy (2016)What video games have to teach us about learning and literacy (2003)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)The maturing of gamification research (2017)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)PISA 2018 Results (Volume I) (2019)Teachers' Beliefs and Educational Research: Cleaning up a Messy Construct (1992)Beyond Cold Conceptual Change: The Role of Motivational Beliefs and Classroom Contextual Factors in the Process of Conceptual Change (1993)FREQUENCY EFFECTS IN LANGUAGE PROCESSING (2002)
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References

  • 1995Toward a Theory of Situation Awareness in Dynamic Systems8,841 cited
  • 1998Comprehension: A Paradigm for Cognition4,875 cited
  • 1987Cognitive Psychology and Its Implications3,187 cited
  • 2005Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions2,204 cited
  • 1991Dual coding theory and education2,132 cited
  • 2007Interactive Multimodal Learning Environments1,676 cited
  • 2005Video Games and the Future of Learning1,120 cited
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  • 2001Signaling as a cognitive guide in multimedia learning.444 cited
  • 1997The Role of Visual Indicators in Dual Sensory Mode Instruction295 cited
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  • 2007Managing cognitive load in educational multi-user virtual environments: reflection on design practice93 cited

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  • 2009Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices87 cited
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    • 2012Introducing surprising events can stimulate deep learning in a serious game46 cited
    • 2017Communication in turbulent times : exploring issue arenas and crisis communication to enhance organisational resilience15 cited