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Internet use and video gaming predict problem behavior in early adolescence
16 references·8 citing·42 second hop
Internet use and video gaming predict problem behavior in early adolescence (2010)Internet use and video gaming predict pro…Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Generation M2: Media in the L…Generation M2 : Media in the Lives of 8- to 18-year-olds (2010)Generation M2 : Media in the …Media Effects (2009)Media EffectsThe effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)The effects of violent video …The psychology of globalization. (2002)The psychology of globalizati…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONEffects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Adolescent storm and stress, reconsidered. (1999)Adolescent storm and stress, …A social cognitive theory of personality (1999)A social cognitive theory of …Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Internet paradox: A social te…The Twelfth Jack Tizard Memorial Lecture * (1995)The Twelfth Jack Tizard Memor…Manual for the Youth Self-Report and 1991 profile (1991)Manual for the Youth Self-Rep…The classification of child psychopathology: A review and analysis of empirical efforts. (1978)The classification of child p…The classification of children's psychiatric symptoms: A factor-analytic study. (1966)The classification of childre…Tales from the Dark Side of Technology Acceptance: The Dark Triad and the Technology Acceptance Model (2023)Tales from the Dark Side of T…Sociocultural values, attitudes and risk factors associated with adolescent cyberbullying in East Asia: A systematic review (2021)Sociocultural values, attitud…Intense video gaming is not essentially problematic. (2017)Intense video gaming is not e…Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity (2016)Psychosocial correlates of in…Parenting and Internet Behavior Predictors of Cyber-Bullying and Cyber-Victimization among Preadolescents (2016)Parenting and Internet Behavi…Relationship of Internet addiction with self-esteem and depression in university students (2015)Relationship of Internet addi…Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help (2015)Exploring the Effective Help …Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming (2012)Influences of motives to play…A Re-analysis of the Reliability of Psychiatric Diagnosis (1974)Multifaceted Impact of Self-Efficacy Beliefs on Academic Functioning (1996)The Structure of Common Mental Disorders (1999)Triarchic conceptualization of psychopathy: Developmental origins of disinhibition, boldness, and meanness (2009)The Strength of Weak Ties (1973)The CES-D Scale (1977)Stress, social support, and the buffering hypothesis. 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(1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)The Principles of Psychology (1891)Cognitive, social, and physiological determinants of emotional state. (1962)Social Cognitive Theory: An Agentic Perspective (2001)The Influence of Media Violence on Youth (2003)Why Does Social Exclusion Hurt? The Relationship Between Social and Physical Pain. (2005)Predicting workplace aggression: A meta-analysis. (2007)Rites of Passage: Adolescence in America, 1790 to the Present. (1978)Development during adolescence: The impact of stage-environment fit on young adolescents' experiences in schools and in families. (1993)A developmental psychopathology perspective on adolescence. (2002)Schools, Academic Motivation, and Stage‐Environment Fit (2009)Ego and Mechanisms of Defense (2011)Emerging Adulthood (2014)On the malleability of automatic attitudes: Combating automatic prejudice with images of admired and disliked individuals. (2001)Reinforcing Spirals: The Mutual Influence of Media Selectivity and Media Effects and Their Impact on Individual Behavior and Social Identity (2007)Theory and measurement of generalized problematic Internet use: A two-step approach (2010)Parental Mediation of Children's Internet Use (2008)College students' social networking experiences on Facebook (2009)Generation Z: Technology and Social Interest (2015)Do Neighborhoods Influence Child and Adolescent Development? (1993)Parental Psychological Control: Revisiting a Neglected Construct (1996)The Strengths and Difficulties Questionnaire: A Research Note (1997)Gender Similarities and Differences (2013)
this work references cited by second hop

References

  • 1998Internet paradox: A social technology that reduces social involvement and psychological well-being?4,792 cited
  • 2002Human Aggression3,912 cited
  • 1991Manual for the Youth Self-Report and 1991 profile3,844 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2,196 cited
  • 2010Generation M2 : Media in the Lives of 8- to 18-year-olds2,017 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1999Adolescent storm and stress, reconsidered.1,708 cited
  • 2009Media Effects1,668 cited
  • 1978The classification of child psychopathology: A review and analysis of empirical efforts.1,527 cited
  • 2002The psychology of globalization.1,444 cited
  • 2002H UMAN A GGRESSION1,036 cited
  • 2004The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance963 cited
  • 1999A social cognitive theory of personality913 cited
  • 1995The Twelfth Jack Tizard Memorial Lecture *

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903 cited
  • 1966The classification of children's psychiatric symptoms: A factor-analytic study.884 cited
  • Cited by

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    • 2015Relationship of Internet addiction with self-esteem and depression in university students141 cited
    • 2021Sociocultural values, attitudes and risk factors associated with adolescent cyberbullying in East Asia: A systematic review81 cited
    • 2016Parenting and Internet Behavior Predictors of Cyber-Bullying and Cyber-Victimization among Preadolescents74 cited
    • 2023Tales from the Dark Side of Technology Acceptance: The Dark Triad and the Technology Acceptance Model13 cited
    • 2015Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help9 cited