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How Can Virtual Reality Reshape Furniture Retailing?
16 references·8 citing·42 second hop
How Can Virtual Reality Reshape Furniture Retailing? (2008)How Can Virtual Reality Reshape Furniture…What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness (2002)What is Interactivity and is …Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence (2002)Impact of 3-D Advertising on …Cross-category effects of induced arousal and pleasure on the internet shopping experience (2002)Cross-category effects of ind…Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Measuring the Customer Experi…Controlling the Information Flow: Effects on Consumers' Decision Making and Preferences (2000)Controlling the Information F…Consumer Decision Making in Online Shopping Environments: The Effects of Interactive Decision Aids (2000)Consumer Decision Making in O…Evaluating the Potential of Interactive Media through a New Lens: Search versus Experience Goods (1998)Evaluating the Potential of I…Store environment and consumer purchase behavior: Mediating role of consumer emotions (1997)Store environment and consume…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…The Measurement of End-User Computing Satisfaction (1988)The Measurement of End-User C…Dimensions of Consumer Expertise (1987)Dimensions of Consumer Expert…The Varieties of Consumption Experience: Comparing Two Typologies of Emotion in Consumer Behavior (1986)The Varieties of Consumption …A description of the affective quality attributed to environments. (1980)A description of the affectiv…An approach to environmental psychology (1974)An approach to environmental …How is NFT fashion distinct from digital fashion? insights from mixed-methods research combining social listening and Consumer surveys (2025)How is NFT fashion distinct f…Exploring the role of augmented reality in purchase intention: Through flow and immersive experience (2023)Exploring the role of augment…In-store Customer Perception towards Furniture in a multi-product outlet – A Synthesis of Literature review and Research Agenda (2022)In-store Customer Perception …A Multi-Sensory In-Store Virtual Reality Customer Journey for Retailing: A Field Study in a Furniture Flagship Store (2022)A Multi-Sensory In-Store Virt…The critical factors shaping customer shopping experiences with innovative technologies (2021)The critical factors shaping …Australian customer willingness to pay and wait for mass-customised products (2017)Australian customer willingne…Analyzing Online Reviews to Measure Augmented Reality Acceptance at the Point of Sale (2015)Analyzing Online Reviews to M…Analyzing Online Reviews to Measure Augmented Reality Acceptance at the Point of Sale (2015)Analyzing Online Reviews to M…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1974An approach to environmental psychology7,295 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 1987Dimensions of Consumer Expertise4,373 cited
  • 2000Measuring the Customer Experience in Online Environments: A Structural Modeling Approach3,196 cited
  • 1988The Measurement of End-User Computing Satisfaction2,448 cited
  • 2000Consumer Decision Making in Online Shopping Environments: The Effects of Interactive Decision Aids1,730 cited
  • 1980A description of the affective quality attributed to environments.1,282 cited
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  • 1998Evaluating the Potential of Interactive Media through a New Lens: Search versus Experience Goods883 cited
  • 1997Store environment and consumer purchase behavior: Mediating role of consumer emotions863 cited
  • 2002Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence779 cited
  • 1986The Varieties of Consumption Experience: Comparing Two Typologies of Emotion in Consumer Behavior

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778 cited
  • 2000Controlling the Information Flow: Effects on Consumers' Decision Making and Preferences724 cited
  • 2002Cross-category effects of induced arousal and pleasure on the internet shopping experience689 cited
  • Cited by

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    • 2015Analyzing Online Reviews to Measure Augmented Reality Acceptance at the Point of Sale23 cited
    • 2017Australian customer willingness to pay and wait for mass-customised products22 cited
    • 2022A Multi-Sensory In-Store Virtual Reality Customer Journey for Retailing: A Field Study in a Furniture Flagship Store16 cited
    • 2025How is NFT fashion distinct from digital fashion? insights from mixed-methods research combining social listening and Consumer surveys11 cited
    • 2022In-store Customer Perception towards Furniture in a multi-product outlet – A Synthesis of Literature review and Research Agenda11 cited
    • 2015Analyzing Online Reviews to Measure Augmented Reality Acceptance at the Point of Sale8 cited