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PEDAGOGICALLY STRUCTURED GAME-BASED TRAINING: DEVELOPMENT OF THE ELECT BILAT SIMULATION
8 references·9 citing·40 second hop
PEDAGOGICALLY STRUCTURED GAME-BASED TRAINING: DEVELOPMENT OF THE ELECT BILAT SIMULATION (2006)PEDAGOGICALLY STRUCTURED GAME-BASED TRAIN…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…The Military Utility of Understanding Adversary Culture (2005)The Military Utility of Under…The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The Effectiveness of Instruct…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Describing Job Expertise Using Cognitively Oriented Task Analyses (COTA) (2000)Describing Job Expertise Usin…Do Computer-Based Games Facilitate Knowledge Acquisition and Retention? (1996)Do Computer-Based Games Facil…Getting to Yes: Negotiating Agreement Without Giving in (1987)Getting to Yes: Negotiating A…Dilemmas in a general theory of planning (1973)Dilemmas in a general theory …Spin-Offs: A Better World Through Military Psychology (2020)Spin-Offs: A Better World Thr…Psychological Science and the Art of War (2020)Psychological Science and the…Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General (2015)Don't Be a Stranger-Designing…Virtual Humans for Learning (2013)Virtual Humans for LearningArtificial Intelligence and Personalization Opportunities for Serious Games (2012)Artificial Intelligence and P…Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training (2010)Are Soldiers Gamers? Videogam…Process drama in the virtual world – a survey (2008)Process drama in the virtual …A Language for Modeling Cultural Norms, Biases and Stereotypes for Human Behavior Models (2008)A Language for Modeling Cultu…Metacognition and the Development of Intercultural Competence (2007)Metacognition and the Develop…The Rise and Fall of Project Camelot: Studies in the Relationship Between Social Science and Practical Politics. (1968)Qualitative methods in international relations : a pluralist guide (2009)The Liberal Way of Development and the Development—Security Impasse: Exploring the Global Life-Chance Divide (2010)Toward a Critical Anthropology of Security (2010)Towards a Common Framework for Multimodal Generation: The Behavior Markup Language (2006)Creating Rapport with Virtual Agents (2007)mHealth for mental health: Integrating smartphone technology in behavioral healthcare. (2011)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Work and motivation (1964)Goal setting—A motivational technique that works (1979)Training and Development in Work Organizations (1992)Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults (2009)Effects of game technology on elementary student learning in mathematics (2011)Technology-based reading intervention programs for elementary grades: An analytical review (2018)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)GameFlow (2005)Toward a Theory of Intrinsically Motivating Instruction* (1981)Relationships Between Game Attributes and Learning Outcomes (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)The Argumentative Turn in Policy Analysis and Planning (1993)What to do when Stakeholders matter (2004)Varieties of Participation in Complex Governance (2006)Why We Disagree about Climate Change (2009)An Integrative Framework for Collaborative Governance (2011)Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor (2018)
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References

  • 1973Dilemmas in a general theory of planning16,321 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 1987Getting to Yes: Negotiating Agreement Without Giving in3,765 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2005The Effectiveness of Instructional Games: A Literature Review and Discussion581 cited
  • 1996Do Computer-Based Games Facilitate Knowledge Acquisition and Retention?211 cited
  • 2005The Military Utility of Understanding Adversary Culture141 cited
  • 2000Describing Job Expertise Using Cognitively Oriented Task Analyses (COTA)19 cited

Cited by

  • 2013Virtual Humans for Learning61 cited
  • 2010Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training38 cited
  • 2012Artificial Intelligence and Personalization Opportunities for Serious Games36 cited
  • 2008A Language for Modeling Cultural Norms, Biases and Stereotypes for Human Behavior Models26 cited
  • 2007Metacognition and the Development of Intercultural Competence19 cited
  • 2008Process drama in the virtual world – a survey

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17 cited
  • 2015Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General10 cited
  • 2020Psychological Science and the Art of War1 cited
  • 2020Spin-Offs: A Better World Through Military Psychology0 cited