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A four-part model of cyber-interactivity: Some cyber-places are more interactive than others
12 references·7 citing·36 second hop
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References

  • 1970Content Analysis for the Social Sciences and Humanities.4,564 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,802 cited
  • 2013Excellence in Public Relations and Communication Management1,207 cited
  • 1997Mediamorphosis: Understanding New Media486 cited
  • 1988Research methods and the new media415 cited
  • 1990Understanding Managers' Media Choices: A Symbolic Interactionist Perspective360 cited
  • 1998User-Centered Technology: A Rhetorical Theory for Computers and Other Mundane Artifacts284 cited
  • 1996New Media Technology: Cultural and Commercial Perspectives240 cited
  • 1983Media for Interactive Communication111 cited
  • 1990Computer-mediated communication: human relationships in a computerized world81 cited
  • 2000Proceedings of the 2000 conference of the American Academy of Advertising66 cited
  • 1966A Tower in Babel50 cited

Cited by

  • 2002Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity1,110 cited
  • 2008Determinants of Perceived Web Site Interactivity670 cited
  • 2004Weblogs and the Epistemology of the News: Some Trends in Online Journalism

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375 cited
  • 2005The Mediating Role of Perceived Interactivity in the Effect of Actual Interactivity on Attitude Toward the Website310 cited
  • 2008Interactive Features of Online Newspapers: Identifying Patterns and Predicting Use of Engaged Readers258 cited
  • 2007Profits and Perils192 cited
  • 2007The Mediated Moderation Model of Interactivity187 cited