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Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
1 references·13 citing·45 second hop
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(1995)Destination Culture: Tourism, Museums, and Heritage (1999)Co-creation and the new landscapes of design (2008)The edutainment scan: immersive media and its deployment in museums (2024)Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study (2025)Evaluating visitor satisfaction in museum environments in the Middle East: the role of physical settings and emotional responses (2026)A history of instructional design and technology: Part II: A history of instructional design (2001)PROFESSORES: IMAGENS DO FUTURO PRESENTE (2014)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)
this work references cited by second hop

References

  • 1955Audio Visual Methods in Teaching1,387 cited

Cited by

  • 2011Integrating ICT in exhibitions44 cited
  • 2010Comparative Study of Interactive Systems in a Museum31 cited
  • 2022Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design30 cited
  • 2019La arqueología virtual como herramienta didáctica y motivadora14 cited
  • 2011Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting The Past12 cited
  • 2015Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations11 cited
  • 2021Take Me To Greece: Exploring Intergenerational Interactivity in a Mixed Reality Children's Museum Exhibition8 cited
  • 2010Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters8 cited
  • 2018Virtual Cultural Experiences: the Drivers of Satisfaction8 cited
  • 2022Understanding mixed reality interactions in a children’s museum exhibition8 cited
  • 2015EFFECTS OF INTERACTIVE DIGITAL MEDIA ON ARCHITECTURAL HERITAGE LEARNING7 cited
  • 2010Comprender lo virtual: conclusiones de un estudio evaluativo sobre reconstrucciones virtuales en los museos arqueológicos2 cited
  • 2018Cultural experiences in virtual environments: the drivers of satisfaction

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