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Gender differences and styles in the use of digital games
16 references·11 citing·40 second hop
Gender differences and styles in the use of digital games (2005)Gender differences and styles in the use …Video Game Uses and Gratifications as Predicators of Use and Game Preference. (2006)Video Game Uses and Gratifica…Computational reticence: why women fear the intimate machine (2004)Computational reticence: why …Unlocking the clubhouse: women in computing (2002)Unlocking the clubhouse: wome…The effects of violent video games on aggression.. (2001)The effects of violent video …The effects of violent video games on aggression. A meta-analysis (2001)The effects of violent video …Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Learning and Individual Differences: Process, Trait and Content Determinants (2000)Learning and Individual Diffe…A theory of adult intellectual development: Process, personality, interests, and knowledge (1996)A theory of adult intellectua…Shaping Technology, Building Society: Studies in Sociotechnical Change. (1993)Shaping Technology, Building …The De-scription of Technical Objects (1992)The De-scription of Technical…Sex differences in cognitive abilities, 2nd ed. (1992)Sex differences in cognitive …Epistemological Pluralism: Styles and Voices within the Computer Culture (1990)Epistemological Pluralism: St…Ritualized and Instrumental Television Viewing (1984)Ritualized and Instrumental T…The psychology of sex differences (1975)The psychology of sex differe…Cognitive Abilities: Use of Family Data as a Control to Assess Sex and Age Differences in Two Ethnic Groups (1975)Cognitive Abilities: Use of F…The Psychology of Sex Differences (1974)The Psychology of Sex Differe…Gamification: a Novel Approach to Mental Health Promotion (2023)Gamification: a Novel Approac…Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes (2016)Serious games as a malleable …Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder (2016)Addictive Online Games: Exami…Gender-inclusive game-based learning in secondary education (2014)Gender-inclusive game-based l…Participatory evaluation of an educational game for social skills acquisition (2013)Participatory evaluation of a…Gender Implication in Awareness and Use of Search Engines by Private University Lecturers in South-South, Nigeria (2013)Gender Implication in Awarene…Parental acceptance of digital game-based learning (2011)Parental acceptance of digita…Internet Activities and Developmental Predictors: Gender Differences Among Digital Natives (2011)Internet Activities and Devel…Gender differences in students’ mathematics game playing (2011)Gender differences in student…A gaming frame of mind: digital contexts and academic implications (2009)A gaming frame of mind: digit…Exploring the influence of gender and gaming competence on attitudes towards using instructional games (2007)Exploring the influence of ge…Meta-Analytic Procedures for Social Research. (1994)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Sex Differences in Video Game Play: (2004)Gender and Computer Games: Exploring Females' Dislikes (2006)Media Effects (2009)Problematic Internet use and psychosocial well-being among MMO players (2009)Perception in chess (1973)Frames of Mind: The Theory of Multiple Intelligences (1984)The role of deliberate practice in the acquisition of expert performance. 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References

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  • 1993Shaping Technology, Building Society: Studies in Sociotechnical Change.3,540 cited
  • 1992The De-scription of Technical Objects2,415 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
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  • 1974The Psychology of Sex Differences1,368 cited
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  • 1984Ritualized and Instrumental Television Viewing679 cited
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  • 2001The effects of violent video games on aggression. A meta-analysis445 cited
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  • 2001The effects of violent video games on aggression..363 cited
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  • 2004Computational reticence: why women fear the intimate machine

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192 cited
  • 1975Cognitive Abilities: Use of Family Data as a Control to Assess Sex and Age Differences in Two Ethnic Groups186 cited
  • Cited by

    • 2016Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder183 cited
    • 2011Parental acceptance of digital game-based learning126 cited
    • 2007Exploring the influence of gender and gaming competence on attitudes towards using instructional games115 cited
    • 2016Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes99 cited
    • 2011Gender differences in students’ mathematics game playing83 cited
    • 2023Gamification: a Novel Approach to Mental Health Promotion69 cited
    • 2013Participatory evaluation of an educational game for social skills acquisition68 cited
    • 2009A gaming frame of mind: digital contexts and academic implications63 cited
    • 2014Gender-inclusive game-based learning in secondary education37 cited
    • 2011Internet Activities and Developmental Predictors: Gender Differences Among Digital Natives30 cited
    • 2013Gender Implication in Awareness and Use of Search Engines by Private University Lecturers in South-South, Nigeria2 cited