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A Laboratory Concept for Service Prototyping - Service Innovation Corner (SINCO)
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A Laboratory Concept for Service Prototyping - Service Innovation Corner (SINCO) (2012)A Laboratory Concept for Service Prototyp…The Action Research Planner: Doing Critical Participatory Action Research (2013)The Action Research Planner: …What Is Action Research? (2011)What Is Action Research?Conceptualising Prototypes in Service Design (2010)Conceptualising Prototypes in…Prototyping and enacting services : Lessons learned from human-centered methods (2007)Prototyping and enacting serv…Relate North: Tradition and Innovation in Art and Design Education (2020)Relate North: Tradition and I…Benefits of Service Level Prototyping (2016)Benefits of Service Level Pro…The Theoretical Landscape of Service Design (2015)The Theoretical Landscape of …Evaluating servicescape designs using a VR-based laboratory experiment: A case of a Duty-free Shop (2015)Evaluating servicescape desig…Improving Service Processes Based on Visualization of Human-Behavior and POS Data: A Case Study in a Japanese Restaurant (2014)Improving Service Processes B…Experience Design in Digital Services (2014)Experience Design in Digital …Learning through Action: Introducing the Innovative Simulation and Learning Environment Service Innovation Corner (SINCO) (2013)Learning through Action: Intr…OR Practice—Application of a Probabilistic Decision Model to Airline Seat Inventory Control (1989)Yield Management at American Airlines (1992)The Emergence of Service Science: Toward Systematic Service Innovations to Accelerate Co‐Creation of Value (2008)Qualitative Data Analysis: An Expanded Sourcebook (1994)The Knowledge-Creating Company (1995)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)From Data to Service Intelligence: Exploring Public Safety as a Service (2018)Toward a Psychology of Being (1962)Interaction Ritual Chains (2004)The idea of history (1946)Teaching Student Teachers to Reflect (1987)The Teacher Research Movement: A Decade Later (1999)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Problems and Strategies in Services Marketing (1985)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Moving Forward and Making a Difference: Research Priorities for the Science of Service (2010)Designing for Resourcefulness in Service : Some Assumptions and Consequences (2012)Realizing Design Thinking through a Service Design Process and an Innovative Prototyping Laboratory: Introducing service innovation corner (SINCO) (2012)Experiential Learning : Experience as the Source of Learning and Development (1983)Constructing grounded theory : a practical guide through qualitative analysis (2006)A Review of Video Triggers and Video Production in Higher Education and Continuing Education PBL Settings (2016)Designing services that deliver (1984)Service Blueprinting: A Practical Technique for Service Innovation (2008)Atmospheric Effects on Shopping Behavior (2000)The Influence of Multiple Store Environment Cues on Perceived Merchandise Value and Patronage Intentions (2002)Retail Marketing: A Novel Research Agenda (2016)Presenting a typology of virtual reality (VR) in retailing: A construal level theory and heuristic-systematic model perspective (2025)Delivering quality service: balancing customer perceptions and expectations (1990)A visual interactive method for service prototyping (2014)Towards an Anthropology of Services (2015)Using Constructive Research to Structure the Path to Transdisciplinary Innovation and Its Application for Precision Public Health with Big Data Analytics (2018)
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References

  • 2013The Action Research Planner: Doing Critical Participatory Action Research3,396 cited
  • 2011What Is Action Research?55 cited
  • 2007Prototyping and enacting services : Lessons learned from human-centered methods40 cited
  • 2010Conceptualising Prototypes in Service Design36 cited

Cited by

  • 2014Improving Service Processes Based on Visualization of Human-Behavior and POS Data: A Case Study in a Japanese Restaurant19 cited
  • 2015Evaluating servicescape designs using a VR-based laboratory experiment: A case of a Duty-free Shop17 cited
  • 2016Benefits of Service Level Prototyping14 cited
  • 2014Experience Design in Digital Services13 cited
  • 2013Learning through Action: Introducing the Innovative Simulation and Learning Environment Service Innovation Corner (SINCO)9 cited
  • 2015The Theoretical Landscape of Service Design9 cited
  • 2020Relate North: Tradition and Innovation in Art and Design Education6 cited

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