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The Effect of Using Word Games on Primary Stage Students Achievement in English Language Vocabulary in Jordan
16 references·0 citing·43 second hop
The Effect of Using Word Games on Primary Stage Students Achievement in English Language Vocabulary in Jordan (2014)The Effect of Using Word Games on Primary…Vocabulary learning and teaching (2009)Vocabulary learning and teach…Games for Language Learning (2006)Games for Language LearningA Survey of Simulation Game Users, Former-Users, and Never-Users (2004)A Survey of Simulation Game U…Non-traditional interventions to stimulate discussion: the use of games and puzzles (2003)Non-traditional interventions…What We Know about Effective Instructional Practices for English-Language Learners (2000)What We Know about Effective …Learning Vocabulary in Lexical Sets: Dangers and Guidelines (2000)Learning Vocabulary in Lexica…Nurturing the seeds of transfer: a domain-specific perspective (1999)Nurturing the seeds of transf…The Use of Games for Vocabulary Presentation and Revision. (1998)The Use of Games for Vocabula…Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Interactive-engagement versus…Cooperative Learning for Higher Education Faculty (1997)Cooperative Learning for High…Using figurative language to expand students' vocabulary (1996)Using figurative language to …Making It Happen : Interaction in the Second Language Classroom : From Theory to Practice (1995)Making It Happen : Interactio…Techniques in Teaching Vocabulary (1983)Techniques in Teaching Vocabu…Classroom games and simulations (1980)Classroom games and simulatio…Language-teaching games and contests (1976)Language-teaching games and c…Thought and language (1962)Thought and languageVocabulary : description, acquisition and pedagogy (1990)A Dictionary of Linguistics and Phonetics (1992)Second Language Vocabulary Acquisition (1996)Semantic category effects in second language word learning (2003)Effects on vocabulary acquisition of presenting new words in semantic sets versus semantically unrelated sets (2008)EFFECTS OF EXPANDING AND EQUAL SPACING ON SECOND LANGUAGE VOCABULARY LEARNING (2015)Dyslexia in Children (1962)The developmental psychology of Jean Piaget. (1963)A neurological and behavioral study of children with learning disorders (1964)Family resemblances: Studies in the internal structure of categories (1975)Basic objects in natural categories (1976)Learning by Expanding (2014)The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Teaching problem solving through cooperative grouping. Part 1: Group versus individual problem solving (1992)Testing student interpretation of kinematics graphs (1994)Peer Instruction: Ten years of experience and results (2001)Active learning increases student performance in science, engineering, and mathematics (2014)Basic Marketing Research (1988)Business Simulation Games: Current Usage Levels—An Update (1998)Simulations and games (2006)Developments in Business Gaming (2008)Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills (2022)Qualitative Data Analysis: A Sourcebook of New Methods (1986)Qualitative evaluation and research methods (1990)Handbook of Qualitative Research. (1995)Advances in Learning and Behavioural Disabilities (1999)Academic English: A Conceptual Framework (2003)Co-Teaching in Inclusive Classrooms: A Metasynthesis of Qualitative Research (2007)Does Active Learning Work? A Review of the Research (2004)Pedagogies of Engagement: Classroom-Based Practices (2005)The essential elements of team‐based learning (2008)Learning Words from Context (1985)Intentional and incidental second language vocabulary learning: a reappraisal of elaboration, rehearsal and automaticity (2001)Vocabulary Learning in a Second Language: Person, Task, Context and Strategies. (2003)Communicative language teaching (1987)Cooperative Learning, Collaborative Learning, and Interaction: Three Communicative Strands in the Language Classroom (1997)Using Games as a Tool in Teaching Vocabulary to Young Learners (2016)The Effects of Using Games on English Vocabulary Learning (2015)The importance of using games in EFL classrooms (2016)The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills (2019)“Yes, your honor!”: A corpus-based study of technical vocabulary in discipline-related movies and TV shows (2012)The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation (2014)THE TEACHING OF EFL VOCABULARY IN THE INDONESIAN CONTEXT: THE STATE OF THE ART (2015)
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References

  • 1962Thought and language20,711 cited
  • 1998Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses7,943 cited
  • 1997Cooperative Learning for Higher Education Faculty627 cited
  • 1983Techniques in Teaching Vocabulary348 cited
  • 2000What We Know about Effective Instructional Practices for English-Language Learners331 cited
  • 2006Games for Language Learning291 cited
  • 2004A Survey of Simulation Game Users, Former-Users, and Never-Users229 cited
  • 2000Learning Vocabulary in Lexical Sets: Dangers and Guidelines188 cited
  • 1998The Use of Games for Vocabulary Presentation and Revision.150 cited
  • 2009Vocabulary learning and teaching149 cited
  • 1976Language-teaching games and contests148 cited
  • 1995Making It Happen : Interaction in the Second Language Classroom : From Theory to Practice147 cited
  • 2003Non-traditional interventions to stimulate discussion: the use of games and puzzles123 cited
  • 1999Nurturing the seeds of transfer: a domain-specific perspective121 cited
  • 1980Classroom games and simulations105 cited

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1996
Using figurative language to expand students' vocabulary
103 cited

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