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Using Classroom Competitions to Prepare Students For the Competitive Business World
6 references·0 citing·28 second hop
Using Classroom Competitions to Prepare Students For the Competitive Business World (2013)Using Classroom Competitions to Prepare S…Validating Business Simulations: Does High Market Share Lead to High Profitability? (2014)Validating Business Simulatio…COMPETITION AND CO-OPERATION (2012)COMPETITION AND CO-OPERATIONCooperative Learning in a Competitive Environment: Classroom Applications (2007)Cooperative Learning in a Com…Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Learning Styles and Learning …Group Project Work and Student-centred Active Learning: two different experiences (2002)Group Project Work and Studen…Social Skills for Successful Group Work (1990)Social Skills for Successful …Cooperation and Competition: Theory and Research (1989)Cooperation or Exploitation? the Argument against Cooperative Learning for Talented Students (1990)Creating Positive Group Project Experiences: An Examination of the Role of the Instructor on Students’ Perceptions of Group Projects (2001)Does Cooperative Learning Increase Students’ Motivation in Learning? (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Getting the Most from Classroom Simulations: Strategies for Maximizing Learning Outcomes (2010)Understanding management students' reflective practice through blogging (2012)Infusing social emotional learning into the teacher education curriculum (2013)Situated Learning: Legitimate Peripheral Participation. (1994)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Learning Way (2008)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The Role of Leadership in a Digitalized World: A Review (2019)The PIMS principles: Linking strategy to performance (1989)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Changing Nature of Business Simulation/ Gaming Research: A Brief History (2001)A constructivist approach to designing business simulations for strategic management (2008)Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Developmental sequence in small groups. (1965)Implementing a Problem-Based Learning Approach for Teaching Research Methods in Geography (2005)Technology integration applied to project‐based learning in science (2008)New technology, new pedagogy? Employing video podcasts in learning and teaching about exotic ecosystems (2011)Organizational Learning: (2018)Preparatory set (expectancy)—a determinant in motivation and learning. (1938)Network Embeddedness and the Exploration of Novel Technologies: Technological Distance, Betweenness Centrality and Density (2006)Sex differences in cooperation: A meta-analytic review of social dilemmas. (2011)
this work references cited by second hop

References

  • 2005Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education4,977 cited
  • 1990Social Skills for Successful Group Work232 cited
  • 2002Group Project Work and Student-centred Active Learning: two different experiences186 cited
  • 2012COMPETITION AND CO-OPERATION180 cited
  • 2007Cooperative Learning in a Competitive Environment: Classroom Applications100 cited
  • 2014Validating Business Simulations: Does High Market Share Lead to High Profitability?15 cited

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