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Dynamic assessment of learners' mental state for an improved learning experience
16 references·1 citing·40 second hop
Dynamic assessment of learners' mental state for an improved learning experience (2015)Dynamic assessment of learners' mental st…Using galvanic skin response for cognitive load measurement in arithmetic and reading tasks (2012)Using galvanic skin response …Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook (2011)Why Is Facebook So Successful…The psychophysiology of flow during piano playing. (2010)The psychophysiology of flow …Flow Theory and Research (2009)Flow Theory and ResearchPlaying online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment (2008)Playing online games against …The work-related flow inventory: Construction and initial validation of the WOLF (2007)The work-related flow invento…Flow among music teachers and their students: The crossover of peak experiences (2004)Flow among music teachers and…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (2002)Applying the Technology Accep…If we are so rich, why aren't we happy? (1999)If we are so rich, why aren't…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…Factors influencing the occurrence of flow state in elite athletes (1995)Factors influencing the occur…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal Experience: Psychological Studies of Flow in Consciousness. (1989)Optimal Experience: Psycholog…Optimal experience: Psychological studies of flow in consciousness. 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References

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273 cited
  • 2012Using galvanic skin response for cognitive load measurement in arithmetic and reading tasks219 cited
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    • 2020Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture23 cited