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Game-Based Teaching
16 references·1 citing·33 second hop
Game-Based Teaching (2013)Game-Based TeachingDesigning Effective Serious Games: Opportunities and Challenges for Research (2010)Designing Effective Serious G…Classroom-level curriculum development: EFL teachers as curriculum-developers, curriculum-makers and curriculum-transmitters (2009)Classroom-level curriculum de…How Computer Games Help Children Learn (2006)How Computer Games Help Child…Playing and Making Games for Learning (2005)Playing and Making Games for …Replaying history: learning world history through playing civilization iii (2004)Replaying history: learning w…Pragmatism and Educational Research (2004)Pragmatism and Educational Re…What video games have to teach us about learning and literacy (2003)What video games have to teac…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…An Anthropology of Knowledge (2002)An Anthropology of KnowledgeThe Culture of Education (1996)The Culture of EducationPragmatism and Social Theory (1994)Pragmatism and Social TheorySimulation Games: One More Tool on the Pedagogical Shelf (1989)Simulation Games: One More To…The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …Frame Analysis: An Essay on the Organization of Experience (1975)Frame Analysis: An Essay on t…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Human nature and conduct: An introduction to social psychology. (1922)Human nature and conduct: An …Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames (2018)Zombies and ethical theories:…Minds in play: computer game design as a context for children's learning (1995)From Barbie to Mortal Kombat: gender and computer games (1998)Active‐Constructive‐Interactive: A Conceptual Framework for Differentiating Learning Activities (2009)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Digital Games, Design, and Learning (2015)What Is Agency? (1998)Framing Processes and Social Movements: An Overview and Assessment (2000)Crafting a Job: Revisioning Employees as Active Crafters of Their Work (2001)The Strengths of Black Families (2003)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Infant Intersubjectivity: Research, Theory, and Clinical Applications (2001)Knowledge and Organization: A Social-Practice Perspective (2001)Teacher Technology Change (2010)From game design elements to gamefulness (2011)Foundations of Game-Based Learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Bridging Epistemologies: The Generative Dance Between Organizational Knowledge and Organizational Knowing (1999)Managing the co-creation of value (2007)Learning science in informal environments : people, places, and pursuits (2009)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)The firm as a distributed knowledge system: A constructionist approach (1996)What Are Institutions? (2006)A Pragmatist Theory of Social Mechanisms (2009)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Virtue Ethics (2003)Tensions in Stakeholder Theory (2018)
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References

  • 1984The reflective practitioner: How professionals think in action19,752 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1996The Culture of Education6,293 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1975Frame Analysis: An Essay on the Organization of Experience3,862 cited
  • 2006How Computer Games Help Children Learn1,057 cited
  • 1922Human nature and conduct: An introduction to social psychology.908 cited
  • 1994Pragmatism and Social Theory631 cited
  • 2005Playing and Making Games for Learning630 cited
  • 2002An Anthropology of Knowledge514 cited
  • 2004Pragmatism and Educational Research497 cited
  • 2004Replaying history: learning world history through playing civilization iii270 cited
  • 2010Designing Effective Serious Games: Opportunities and Challenges for Research247 cited
  • 2009Classroom-level curriculum development: EFL teachers as curriculum-developers, curriculum-makers and curriculum-transmitters235 cited
  • 1989Simulation Games: One More Tool on the Pedagogical Shelf

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  • 2018Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames21 cited