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User Experience of Educational Games: A Review of the Elements
5 references·8 citing·47 second hop
User Experience of Educational Games: A Review of the Elements (2015)User Experience of Educational Games: A R…The Design Principles for Flow Experience in Educational Games (2012)The Design Principles for Flo…Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning (2012)Exploring the Factors Influen…The role of psychology in understanding the impact of computer games (2011)The role of psychology in und…Co-Creation in Virtual Worlds: The Design of the User Experience1 (2011)Co-Creation in Virtual Worlds…Methods for Evaluating Gameplay Experience in a Serious Gaming Context. (2010)Methods for Evaluating Gamepl…Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal (2023)Personalized Gamification for…Beyond the Early Adopters: Escape Rooms in Science Education (2021)Beyond the Early Adopters: Es…To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking (2020)To Add or Not to Add Game Ele…Game-based learning environments affect frontal brain activity (2020)Game-based learning environme…Designing a Mobile Serious Game for Raising Awareness of Diabetic Children (2020)Designing a Mobile Serious Ga…SYSTEMATIC REVIEW OF VISUALLY-IMPAIRED AND BLIND USER EXPERIENCE OF WEB TRENDS (2019)SYSTEMATIC REVIEW OF VISUALLY…REVISÃO SISTEMÁTICA DA LITERATURA SOBRE ABORDAGENS METODOLÓGICAS DA EXPERIÊNCIA DOS USUÁRIOS CEGOS APLICADAS NAS INTERAÇÕES WEB EM DISPOSITIVOS MÓVEIS (2018)REVISÃO SISTEMÁTICA DA LITERA…Affective patterns in serious games (2018)Affective patterns in serious…A circumplex model of affect. 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this work references cited by second hop

References

  • 2011Co-Creation in Virtual Worlds: The Design of the User Experience1482 cited
  • 2011The role of psychology in understanding the impact of computer games444 cited
  • 2012The Design Principles for Flow Experience in Educational Games302 cited
  • 2010Methods for Evaluating Gameplay Experience in a Serious Gaming Context.140 cited
  • 2012Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning111 cited

Cited by

  • 2021Beyond the Early Adopters: Escape Rooms in Science Education54 cited
  • 2023Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal46 cited
  • 2020Game-based learning environments affect frontal brain activity46 cited
  • 2018Affective patterns in serious games39 cited
  • 2020To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking35 cited
  • 2020Designing a Mobile Serious Game for Raising Awareness of Diabetic Children33 cited
  • 2018REVISÃO SISTEMÁTICA DA LITERATURA SOBRE ABORDAGENS METODOLÓGICAS DA EXPERIÊNCIA DOS USUÁRIOS CEGOS APLICADAS NAS INTERAÇÕES WEB EM DISPOSITIVOS MÓVEIS2 cited
  • 2019SYSTEMATIC REVIEW OF VISUALLY-IMPAIRED AND BLIND USER EXPERIENCE OF WEB TRENDS1 cited

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