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Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting The Past
4 references·4 citing·29 second hop
Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting The Past (2011)Evaluating the Use of Virtual Reality and…Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings (2009)Worth a Thousand Words? The U…Exploring the suitability of virtual reality interactivity for exhibitions through an integrated evaluation: the case of the Ename Museum (2007)Exploring the suitability of …VR Applications, New Devices and Museums: Visitors’ Feedback and Learning. A Preliminary Report (2006)VR Applications, New Devices …Interaction and interactives: collaboration and participation with computer-based exhibits (2004)Interaction and interactives:…The Effect of Augmented Reality Mobile Application on Visitor Impact Mediated by Rational Hedonism: Evidence from Subak Museum (2023)The Effect of Augmented Reali…Illustration, Re-Enactment, Citizenship and Heritage of Contemporary Conflict: The Case of the Ebro (1938) (2021)Illustration, Re-Enactment, C…Educational Illustration of the Historical City, Education Citizenship, and Sustainable Heritage (2021)Educational Illustration of t…Evaluating User Experience of a Multimedia Storyteller Panorama Tour: The Story of the Markham Car Collection (2020)Evaluating User Experience of…Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Disorientating, fun or meaningful? Disadvantaged families’ experiences of a science museum visit (2016)Tangible data souvenirs as a bridge between a physical museum visit and online digital experience (2016)Audio Visual Methods in Teaching (1955)Comparative Study of Interactive Systems in a Museum (2010)Integrating ICT in exhibitions (2011)Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design (2022)PEACH - Intelligent Interfaces for Museum Visits (2007)The SAGE Encyclopedia of Qualitative Research Methods (2008)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)User Experience Evaluation in Virtual Museum Tours: A Scoping Review (2014-2024) (2025)Le Monde Comme Représentation (1989)Sites of Memory, Sites of Mourning: The Great War in European Cultural History. (1997)Encyclopedia of Global Archaeology (2014)The Historic Urban Landscape (2012)Learning cultural heritage by serious games (2013)Knowledge Management: An Organizational Capabilities Perspective (2001)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Mind in Society: The Development of Higher Psychological Processes (1978)The Metaphysics of Virtual Reality (1994)The impact of computer anxiety and self‐efficacy upon performance (1998)EFFECTS OF INTERACTIVE DIGITAL MEDIA ON ARCHITECTURAL HERITAGE LEARNING (2015)Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement (2017)The MuseLearn Platform: Personalized Content for Museum Visitors Assisted by Vision-Based Recognition and 3D Pose Estimation of Exhibits (2020)Comprender lo virtual: conclusiones de un estudio evaluativo sobre reconstrucciones virtuales en los museos arqueológicos (2010)
this work references cited by second hop

References

  • 2004Interaction and interactives: collaboration and participation with computer-based exhibits124 cited
  • 2009Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings59 cited
  • 2007Exploring the suitability of virtual reality interactivity for exhibitions through an integrated evaluation: the case of the Ename Museum27 cited
  • 2006VR Applications, New Devices and Museums: Visitors’ Feedback and Learning. A Preliminary Report18 cited

Cited by

  • 2023The Effect of Augmented Reality Mobile Application on Visitor Impact Mediated by Rational Hedonism: Evidence from Subak Museum8 cited
  • 2021Educational Illustration of the Historical City, Education Citizenship, and Sustainable Heritage7 cited
  • 2021Illustration, Re-Enactment, Citizenship and Heritage of Contemporary Conflict: The Case of the Ebro (1938)6 cited
  • 2020Evaluating User Experience of a Multimedia Storyteller Panorama Tour: The Story of the Markham Car Collection4 cited

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