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Defining, designing for, and measuring “social constructivist digital literacy” development in learners: a proposed framework
16 references·4 citing·44 second hop
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Variation …Digital and Media Literacy: A Plan of Action (2010)Digital and Media Literacy: A…Confronting the Challenges of Participatory Culture (2009)Confronting the Challenges of…Common Core State Standards Initiative (2009)Common Core State Standards I…Digital Inequality (2008)Digital InequalityGradations in digital inclusion: children, young people and the digital divide (2007)Gradations in digital inclusi…How Computer Games Help Children Learn (2006)How Computer Games Help Child…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Playing and Making Games for Learning (2005)Playing and Making Games for …Design-based research and technology-enhanced learning environments (2005)Design-based research and tec…Problem-Based Learning: What and How Do Students Learn? 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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 2004Problem-Based Learning: What and How Do Students Learn?5,247 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2003Cognitive Load Theory and Instructional Design: Recent Developments3,025 cited
  • 2009Confronting the Challenges of Participatory Culture2,270 cited
  • 2005Design-based research and technology-enhanced learning environments2,239 cited
  • 2010Digital Na(t)ives? Variation in Internet Skills and Uses among Members of the “Net Generation”1,563 cited
  • 2007Gradations in digital inclusion: children, young people and the digital divide1,359 cited
  • 2008Digital Inequality1,251 cited
  • 2001Information and digital literacies: a review of concepts1,204 cited
  • 2006How Computer Games Help Children Learn1,041 cited
  • 2010Digital and Media Literacy: A Plan of Action701 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2009Common Core State Standards Initiative496 cited
  • 2004Ontological Innovation and the Role of Theory in Design Experiments495 cited

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  • 2004Learning Ecologies for Technological Fluency: Gender and Experience Differences332 cited
  • Cited by

    • 2024Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement105 cited
    • 2019The Social Impact of Digital Youth Work: What Are We Looking For?18 cited
    • 2024Community-based learning and data literacy: the role of the public library7 cited
    • 2019Digital Divide and Web‐Use Skills2 cited