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Rehabilitation Game Model for Personalised Exercise
14 references·1 citing·25 second hop
Rehabilitation Game Model for Personalised Exercise (2015)Rehabilitation Game Model for Personalise…An Investigation of Gamification Typologies for Enhancing Learner Motivation (2014)An Investigation of Gamificat…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Analysis and application of gamification (2012)Analysis and application of g…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…From game design elements to gamefulness (2011)From game design elements to …A refined taxonomy of behaviour change techniques to help people change their physical activity and healthy eating behaviours: The CALO-RE taxonomy (2011)A refined taxonomy of behavio…Introduction to game development (2010)Introduction to game developm…Play and games (2009)Play and gamesThe Art of Game Design (2008)The Art of Game DesignGame Design Workshop (2008)Game Design Workshop21st Century Game Design (2005)21st Century Game DesignPatterns in game design (2004)Patterns in game designA Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project (2022)Digitalization of ancient fab…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Gamification of e-learning in higher education: a systematic literature review (2023)On the Self-Regulation of Behavior (1998)A taxonomy of behavior change techniques used in interventions. (2008)Effective techniques in healthy eating and physical activity interventions: A meta-regression. (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)A taxonomy of behaviour change methods: an Intervention Mapping approach (2015)Gamification for health and wellbeing: A systematic review of the literature (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)GameFlow (2005)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)Foundations of Game-Based Learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Gamifying learning experiences: Practical implications and outcomes (2013)Gamification in theory and action: A survey (2014)Gameplay Engagement and Learning in Game-Based Learning (2015)
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References

  • 2011From game design elements to gamefulness11,928 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,696 cited
  • 2008The Art of Game Design1,919 cited
  • 2011A refined taxonomy of behaviour change techniques to help people change their physical activity and healthy eating behaviours: The CALO-RE taxonomy1,838 cited
  • 2008Game Design Workshop1,126 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2004Patterns in game design498 cited
  • 2012Analysis and application of gamification234 cited
  • 2009Play and games172 cited
  • 200521st Century Game Design140 cited
  • 2010Introduction to game development116 cited
  • 2014An Investigation of Gamification Typologies for Enhancing Learner Motivation50 cited

Cited by

  • 2022Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project40 cited

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