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How Co-Viewing Affects Attitudes: The Mediating Roles of Transportation and Identification
16 references·6 citing·33 second hop
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References

  • 1980Understanding Attitudes and Predicting Social Behavior25,805 cited
  • 2000The role of transportation in the persuasiveness of public narratives.4,849 cited
  • 2001Social Cognitive Theory of Mass Communication3,774 cited
  • 1956Personal Influence: The Part Played by People in the Flow of Mass Communications2,157 cited
  • 2001Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters1,926 cited
  • 1956Personal Influence: The Part Played by People in the Flow of Mass Communications1,880 cited
  • 2002What Women and Men Should Be, Shouldn't be, are Allowed to be, and don't Have to Be: The Contents of Prescriptive Gender Stereotypes1,500 cited
  • 2002Entertainment-Education and Elaboration Likelihood: Understanding the Processing of Narrative Persuasion1,452 cited
  • 2008Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment-Education Messages1,363 cited
  • 2004Understanding Media Enjoyment: The Role of Transportation Into Narrative Worlds1,270 cited
  • 1993Experiencing Narrative Worlds1,214 cited
  • 2009Measuring Narrative Engagement1,087 cited
  • 1986Family Television: Cultural Power and Domestic Leisure999 cited
  • 2004Resistance and Persuasion995 cited

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2018
Experiencing Narrative Worlds
969 cited
  • 1994Mass Communication Theory: Foundations, Ferment and Future898 cited
  • Cited by

    • 2021The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion68 cited
    • 2017Antecedents of identification35 cited
    • 2019The Effects of Co-Viewers on the Viewing Experience33 cited
    • 2017Transportation into narrative worlds and the motivation to change health-related behavior23 cited
    • 2019Reviews, expectations, and the experience of stories21 cited
    • 2022Mental health care for young people using video games: a pilot RCT on the development of a new intervention method toward Hikikomori and Futoko3 cited