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New Materialist Analyses of Virtual Gaming, Distributed Violence, and Relational Aggression
16 references·0 citing·32 second hop
New Materialist Analyses of Virtual Gaming, Distributed Violence, and Relational Aggression (2016)New Materialist Analyses of Virtual Gamin…Bodies That Matter (2011)Bodies That MatterViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010). (2010)Much ado about nothing: The m…Violence : six sideways reflections (2008)Violence : six sideways refle…Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Meeting the Universe Halfway (2007)Meeting the Universe HalfwayFrom Tree House to Barracks (2006)From Tree House to BarracksPrecarious Life: The Powers of Mourning and Violence (2004)Precarious Life: The Powers o…Young Masculinities (2002)Young MasculinitiesYoung Masculinities: Understanding Boys in Contemporary Society (2001)Young Masculinities: Understa…Virtual Ethnography (2000)Virtual EthnographyA body of writing, 1990-1999 (2000)A body of writing, 1990-1999The Psychic Life of Power: Theories in Subjection (1997)The Psychic Life of Power: Th…The Psychic Life of Power (1997)The Psychic Life of PowerBodies that Matter: on the Discursive Limits of 'Sex' (1994)Bodies that Matter: on the Di…Fertile Obsession: Validity After Poststructuralism (1993)Fertile Obsession: Validity A…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009)Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Internet gaming addiction: current perspectives (2013)The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Experiencing language (2012)Sexual Violence as a Weapon of War? (2013)Global Capitalism and the Crisis of Humanity (2014)Biometric borders: Governing mobilities in the war on terror (2006)In the Social Factory? (2008)Multidirectional Memory (2020)Sexing the body: gender politics and the construction of sexuality (2000)Intersectionality as buzzword (2008)Frames of war: when is life grievable? (2010)Performing tourism, staging tourism (2001)Critical performativity: The unfinished business of critical management studies (2009)Emotions and Teacher Identity: A poststructural perspective (2003)Ontological Security in World Politics: State Identity and the Security Dilemma (2006)‘Nothing Comes Without Its World’: Thinking with Care (2012)171 Anthropocene, Capitalocene, Plantationocene, Chthulucene: Making Kin (2015)A Theoretical Framework for the Critical Posthumanities (2018)Ethnography: problems and prospects (2006)Social Media Ethnography: The Digital Researcher in a Messy Web (2012)Temporal Work in Strategy Making (2012)A Postcapitalist Politics (2006)Casualties of Care (2011)
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References

  • 2007Meeting the Universe Halfway10,469 cited
  • 2011Bodies That Matter10,356 cited
  • 2004Precarious Life: The Powers of Mourning and Violence7,944 cited
  • 1994Bodies that Matter: on the Discursive Limits of 'Sex'7,450 cited
  • 1997The Psychic Life of Power4,945 cited
  • 1997The Psychic Life of Power: Theories in Subjection2,952 cited
  • 2000Virtual Ethnography2,411 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2008Violence : six sideways reflections1,305 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 1993Fertile Obsession: Validity After Poststructuralism937 cited
  • 2006From Tree House to Barracks658 cited
  • 2002Young Masculinities571 cited
  • 2001Young Masculinities: Understanding Boys in Contemporary Society463 cited
  • 2010Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).311 cited
  • 2000

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A body of writing, 1990-1999
284 cited

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