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Shallow Gamification
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Shallow Gamification (2014)Shallow GamificationDoes Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …From game design elements to gamefulness (2011)From game design elements to …Self-determination theory: A macrotheory of human motivation, development, and health. (2008)Self-determination theory: A …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Framing as a Theory of Media Effects (1999)Framing as a Theory of Media …A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Scripts, plans, goals, and understanding : an inquiry into human knowledge structures. By Roger C. Schank and Robert P. Abelson. Hillsdale, NJ: Lawrence Erlbaum Associates, 1977. Pp. 248. (1978)Scripts, plans, goals, and un…Judgment under Uncertainty: Heuristics and Biases (1975)Judgment under Uncertainty: H…Frame Analysis: An Essay on the Organization of Experience. (1975)Frame Analysis: An Essay on t…Frame Analysis: An Essay on the Organization of Experience (1975)Frame Analysis: An Essay on t…Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: H…A new scale of social desirability independent of psychopathology. (1960)A new scale of social desirab…Gamification is not Working: Why? (2024)Gamification is not Working: …Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results (2022)Gamification of virtual reali…Gamification for educational purposes: What are the factors contributing to varied effectiveness? (2021)Gamification for educational …A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes (2021)A meta-analysis on the influe…A Bibliometric Analysis of Gamification Research (2021)A Bibliometric Analysis of Ga…The Dark Side of Narrow Gamification: Negative Impact of Assessment Gamification on Student Perceptions and Content Knowledge (2020)The Dark Side of Narrow Gamif…Influence of gamification on perceived self-efficacy: gender and age moderator effect (2020)Influence of gamification on …Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios (2019)Una revisión sistemática sobr…Her Storyor their own stories? Digital game-based learning, student creativity, and creative writing (2019)Her Storyor their own stories…Effectiveness of Gamification Elements in Blended Learning Environments (2019)Effectiveness of Gamification…Gamification, quantified-self or social networking? Matching users’ goals with motivational technology (2018)Gamification, quantified-self…Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone‐based gamified job design (2017)Gamification's impact on manu…Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature (2016)Understanding persuasion cont…Make-Believe in Gameful and Playful Design (2016)Make-Believe in Gameful and P…Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy (2016)Enhancing workplace motivatio…Contextual Autonomy Support in Video Game Play (2016)Contextual Autonomy Support i…Subjective probability: A judgment of representativeness (1972)Availability: A heuristic for judging frequency and probability (1973)On the psychology of prediction. (1973)The Framing of Decisions and the Psychology of Choice (1981)Prospect theory: An analysis of decision under risk (1988)Advances in prospect theory: Cumulative representation of uncertainty (1992)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Choice and Ego-Depletion: The Moderating Role of Autonomy (2006)Why do people use Facebook? (2011)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)The Psychology of Working Theory. (2016)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Psychology of Interpersonal Relations. (1958)A Coefficient of Agreement for Nominal Scales (1960)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Power of Feedback (2007)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)What Is Agency? (1998)Framing, Agenda Setting, and Priming: The Evolution of Three Media Effects Models (2006)Beyond Markets and States: Polycentric Governance of Complex Economic Systems (2010)The CES-D Scale (1977)Individual differences in two emotion regulation processes: Implications for affect, relationships, and well-being. (2003)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Epistemic Injustice (2007)
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References

  • 1974Judgment under Uncertainty: Heuristics and Biases28,742 cited
  • 1975Judgment under Uncertainty: Heuristics and Biases22,647 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1975Frame Analysis: An Essay on the Organization of Experience.11,892 cited
  • 1960A new scale of social desirability independent of psychopathology.8,683 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 2008Self-determination theory: A macrotheory of human motivation, development, and health.6,655 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 1999Framing as a Theory of Media Effects3,840 cited
  • 1975Frame Analysis: An Essay on the Organization of Experience3,825 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 1978Scripts, plans, goals, and understanding : an inquiry into human knowledge structures. By Roger C. Schank and Robert P. Abelson. Hillsdale, NJ: Lawrence Erlbaum Associates, 1977. Pp. 248.

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3,054 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • Cited by

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    • 2019Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios142 cited
    • 2018Gamification, quantified-self or social networking? Matching users’ goals with motivational technology136 cited
    • 2016Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy130 cited
    • 2021A Bibliometric Analysis of Gamification Research102 cited
    • 2017Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone‐based gamified job design94 cited
    • 2019Her Storyor their own stories? Digital game-based learning, student creativity, and creative writing88 cited
    • 2019Effectiveness of Gamification Elements in Blended Learning Environments83 cited
    • 2022Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results75 cited
    • 2016Contextual Autonomy Support in Video Game Play74 cited
    • 2020The Dark Side of Narrow Gamification: Negative Impact of Assessment Gamification on Student Perceptions and Content Knowledge71 cited
    • 2021A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes70 cited
    • 2020Influence of gamification on perceived self-efficacy: gender and age moderator effect60 cited
    • 2024Gamification is not Working: Why?59 cited
    • 2016Make-Believe in Gameful and Playful Design59 cited