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Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming
10 references·11 citing·49 second hop
Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming (2014)Better Together: Outcomes of Cooperation …The effects of competition and competitiveness upon intrinsic motivation in exergames (2013)The effects of competition an…The benefits of playing video games. (2013)The benefits of playing video…The influence of competition, cooperation, and player relationship in a motor performance centered computer game (2012)The influence of competition,…Generation M2 : Media in the Lives of 8- to 18-year-olds (2010)Generation M2 : Media in the …The motivation of children to play an active video game (2007)The motivation of children to…Team cohesion and team success in sport (2002)Team cohesion and team succes…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Social cognitive theory of self-regulation (1991)Social cognitive theory of se…Social comparison and group interest in ingroup favouritism (1979)Social comparison and group i…Social comparison and social identity: Some prospects for intergroup behaviour (1975)Social comparison and social …Feasibility and Enjoyment of Exercise Video Games in Older Adults (2021)Feasibility and Enjoyment of …Exergames in formal school teaching: A pre-post longitudinal field study on the effects of a dance game on motor learning, physical enjoyment, and learning motivation (2020)Exergames in formal school te…Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment (2020)Effect of practice exergames …Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies (2020)Design Features Associated wi…An experimental study on the effects of gamified cooperation and competition on English vocabulary learning (2020)An experimental study on the …Role of situational context in use continuance after critical exergaming incidents (2019)Role of situational context i…Motivational strategies and approaches for single and multi-player exergames: a social perspective (2019)Motivational strategies and a…The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences (2018)The Praise and Price of Pokém…Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity (2017)Examining Motivations to Play…Pokémon Go, go, go, gone? (2016)Pokémon Go, go, go, gone?Nonphysical effects of exergames on child and adolescent well‐being: a comprehensive systematic review (2016)Nonphysical effects of exerga…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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this work references cited by second hop

References

  • 1991Social cognitive theory of self-regulation6,862 cited
  • 2013The benefits of playing video games.2,456 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Generation M2 : Media in the Lives of 8- to 18-year-olds2,017 cited
  • 1975Social comparison and social identity: Some prospects for intergroup behaviour1,433 cited
  • 1979Social comparison and group interest in ingroup favouritism1,288 cited
  • 2002Team cohesion and team success in sport372 cited
  • 2007The motivation of children to play an active video game181 cited
  • 2012The influence of competition, cooperation, and player relationship in a motor performance centered computer game150 cited
  • 2013The effects of competition and competitiveness upon intrinsic motivation in exergames146 cited

Cited by

  • 2020An experimental study on the effects of gamified cooperation and competition on English vocabulary learning93 cited
  • 2017Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity69 cited
  • 2020Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies59 cited

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  • 2020Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment59 cited
  • 2016Nonphysical effects of exergames on child and adolescent well‐being: a comprehensive systematic review57 cited
  • 2018The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences56 cited
  • 2019Motivational strategies and approaches for single and multi-player exergames: a social perspective53 cited
  • 2016Pokémon Go, go, go, gone?48 cited
  • 2021Feasibility and Enjoyment of Exercise Video Games in Older Adults43 cited
  • 2020Exergames in formal school teaching: A pre-post longitudinal field study on the effects of a dance game on motor learning, physical enjoyment, and learning motivation35 cited
  • 2019Role of situational context in use continuance after critical exergaming incidents33 cited